I'm continuing to update a series of posts in the "Terrain Editor" forum with screen shots of my new terrain in progress.
http://bbs.hitechcreations.com/smf/index.php/topic,386710.0.htmlWith bowlma my very first terrain, this stage of having the 25,000ft barrier wall mountain range, the base cut with runoff canyons, then terrain painted waiting for strats took me about 2 months. The stage of actually mapping out the base layouts in an art program just to get started on laying down bases, two weeks. I really hate laying out bases and GV spawns. After the first terrain, it was obvious the terrain along with the rules for minimum distance between feilds forces the layout. Once you overlay a distance grid of 19mile and 25mile diameter circles from the very first airfield location you choose on the terrain, it's just like trying to pack a box with the best arrangement of objects. There is some fudge factor in ports, vBases and strats. And to that the GV spawns become an issue to help or hinder initiatives to flip a map.
Next the number of feilds that can be captured has to be balanced to how many players will really spend the time over 7 days working on flipping the map. Versus too many feilds squashing their enthusiasm then boring them. When we used to have 300-400 players a night as the norm, you needed a large number of feilds to try and impede the hoards, which they took as a challenge. With today's player numbers, feilds need to encourage activity instead. I think I'm at about 83 captureable airfield\port\CV\BB\vBase which is about it for attention spans today.
The screen shots below show the clip board map with the mountain range and it's runoff canyon base finished and ready for strats. And the bases mapped out in an art program ready for two letter type designations. Then I will rotate that 120 degrees into the other two countries to mirror the layout. At which point I have to face the next thing I hate doing, GV spawns. Hitech not commenting on once again attaching both a CV and BB task group to each port, there will be 5 ports in each country. Because of each country having 5 ports\10 task groups, and this being a Pacific themed terrain. Yes many more shore batteries and PT spawns to gum up the task force works.
At this point, I will make changes to the terrain recommended by Hitech as per the last time around with my previous terrain.
Red-strat, blue-flak base, yellow-port, orange-airfield, white-vBase. The strat and uncaptureabel airfield locations are just outside of 22miles from shore.
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Once I get the base layout map finished with all bases numbered and all the GV spawns mapped, I can do the final terrain sculpting of the islands. Then I can start laying down base objects, task groups, spawns and the terrain "finish art work" in the 6-8 mile diameter around each base. And then, I have to up from every single base, every single spawn, ride on every single task group.....all that nit picking stuff so Hitech doesn't have to waste his time on my mistakes. The "error checker" is your friend in the terrain editor.