Author Topic: Whoa .... a lot to learn  (Read 6396 times)

Offline ccvi

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Re: Whoa .... a lot to learn
« Reply #30 on: January 17, 2019, 05:36:03 PM »
ccvi, by extremities I meant pushing the FOV to max using a single standard screen.

Just depends on how close to the screen the eye is. The original post was asking about a big TV, and when moving real close to that one a high fov makes sense. Not when viewing it from a typical TV watching distance of course. But when putting it on a desk like a computer scteen...

Offline ccvi

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Re: Whoa .... a lot to learn
« Reply #31 on: January 17, 2019, 05:40:08 PM »
If a person has played Aces High for a reasonable amount of time, let's go with 1 year+, and are use to a certain FOV setting...just increasing by 1 degree or lowering by 1 degree will throw your aim off (read "aim" as the mental sight/picture that over time your brain has trained itself to say "fire now")

What's even worse than changes in fov is the tilted down default view, that moves the gunsite away from the center of the projection.

Offline shurt

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Re: Whoa .... a lot to learn
« Reply #32 on: January 17, 2019, 07:00:24 PM »
This is going to be a blast.  I have a feeling this is going to be like going to prison:    a little excited and scared all at the same time!     lol
« Last Edit: January 17, 2019, 07:02:21 PM by shurt »
Courage is being scared to death but saddling up anyway.  - John Wayne

Offline fuzeman

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Re: Whoa .... a lot to learn
« Reply #33 on: January 17, 2019, 07:42:36 PM »
Well saddle up partner, you're burning daylight  :)

This is going to be a blast.  I have a feeling this is going to be like going to prison:    a little excited and scared all at the same time!     lol
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline FLS

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Re: Whoa .... a lot to learn
« Reply #34 on: January 17, 2019, 07:46:18 PM »
What's even worse than changes in fov is the tilted down default view, that moves the gunsite away from the center of the projection.

The default tilted down view lets you see the instruments without using a wide FOV. The default forward view (KP8) looks over the nose. Both are easy to reset to your preference.

Offline Bizman

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Re: Whoa .... a lot to learn
« Reply #35 on: January 18, 2019, 01:33:56 AM »
Just depends on how close to the screen the eye is. The original post was asking about a big TV, and when moving real close to that one a high fov makes sense. Not when viewing it from a typical TV watching distance of course. But when putting it on a desk like a computer scteen...
Umm... Alright, that makes sense. In an ancient post HiTech said that the correct FOV is like looking out through a window and obviously the view shouldn't bend at the frames. Step closer, see wider. He also presented a formula for calculating the ideal FOV, it all is somewhere in the forums. Anyhow, I suppose we both agree that the right FOV is what looks natural from the point where the eyes of the player are.

With all that said my previous comment about the FOV being more a question of resolution seems misleading. However, since the Video Settings don't ask about the size of the screen I suppose resolution is being used for calculating the default FOV with the assumption that the size of a single pixel is roughly the same independently of the screen diagonal. That works to some extent with desktop monitors designed to be viewed from the arm's length (70 cm/2ft 4"). High resolution laptops and standard resolution TV's don't fit that formula so some adjustment has to be made.
« Last Edit: January 18, 2019, 01:43:54 AM by Bizman »
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline FLS

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Re: Whoa .... a lot to learn
« Reply #36 on: January 18, 2019, 06:31:44 AM »
For a FOV that gives natural perspective you simply use the FOV blocked by your monitor's physical size and distance from the player. So if the monitor blocks 60 degrees of your visual field you would use a FOV of 60 for normal perspective. Sitting closer with the same monitor normal perspective might be a 90 degree FOV, sitting further away it might be 45. Because monitors are generally smaller than cockpits, normal perspective tends to be a narrow view.