Author Topic: Poor gameplay  (Read 3130 times)

Offline SPKmes

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Re: Poor gameplay
« Reply #30 on: April 10, 2022, 06:28:46 PM »
yep...the same lame

Offline CAV

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Re: Poor gameplay
« Reply #31 on: April 10, 2022, 07:32:38 PM »
Quote
Now just imagine that you log on and there happens to be a furball with 5-6 guys on each side with a CV off the coast. You are ecstatic! Then, some Lancaster just comes and bombs it and the CV never returns because the enemy decides that they'd rather use it to defend the port 2 sectors away.

I would give the guy in the Lancaster a <S> for job well done. But, I am of the opinion that furballing is what's destroyed gameplay in AH.

CAV
"THE BATTLE BETWEEN DARKNESS AND LIGHT" Scenario - RAF 23 Squadron

Offline perdue3

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Re: Poor gameplay
« Reply #32 on: April 10, 2022, 07:59:17 PM »
I would give the guy in the Lancaster a <S> for job well done. But, I am of the opinion that furballing is what's destroyed gameplay in AH.

CAV

What furballing?
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Offline nrshida

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Re: Poor gameplay
« Reply #33 on: April 11, 2022, 02:12:18 AM »
yep...the same lame

Same practical Timezone as me Tongs. If I was lucky I used to run into you, Techwrek, those Mr.... fellows and if we were honoured: The Trogdor. In a parallel to the golden days of the DA, just as the Tempests and 190Ds would start to show up marking the end of the Breakfast Club, so would the professional base-taking machine mark the end of my daytime fun.

My previous comment about meaningful resistance also meant if you made it too hard for them they'd just abandon base x to attack base y and get base x later on when the resistance had ceased. Therefore even fighting could end the fighting  :headscratch:

Let's be honest, there really is no skill in it and the strategy to wining maps is by taking the most undefended fields.

^ this, basically.


But, I am of the opinion that furballing is what's destroyed gameplay in AH.

Could it be that a measure of both in moderation and balance was needed to sustain 24/7 gameplay? The daytime slow-dip has observably expanded across the clock. I fear it's not linear: less people means more people don't bother (traumatised, industrial Energizer Bunnies notwithstanding). Thus the end game is observable as an inverse exponent. Rats eating each other's tails, base-taking with Spitfire Mark Is throwing hand grenades, individual troops cycling to the map room. Abandoned to our own fate by the Dale-God-entity. Cats living with dogs. Fire and brimstone..

« Last Edit: April 11, 2022, 02:14:29 AM by nrshida »
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