I was re-mapping my X52 stick in the game, and I noticed when I map a function to a stick button the same mapping is applied to the first unassigned button in the list. For example, map "view:look up" to button #1. Assuming button #2 is unassigned I go look at the mapping and I see it's mapped to "view:look up". I don't know if button #2 actually does a "view:look up". If button #2 is assigned the mapping will be found in the first unassigned button in the list. Is this a known bug? Does anyone else see this behavior? Maybe this is only a display issue or maybe it's just lucky me
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