Author Topic: LVT field-town resupply problem  (Read 335 times)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4227
LVT field-town resupply problem
« on: November 11, 2024, 03:00:38 PM »
The LVT feet dry resupply problem is getting worse.   Last night the magic LVTs moving at light speed, unloaded field supplies without ever being seen.

I hope this problem will be solved soon.  It hurts the game quite aa bit when this error in the game is abused.
« Last Edit: November 11, 2024, 03:27:41 PM by Randy1 »

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: LVT field-town resupply problem
« Reply #1 on: November 11, 2024, 05:31:58 PM »
The LVT feet dry resupply problem is getting worse.   Last night the magic LVTs moving at light speed, unloaded field supplies without ever being seen.

I hope this problem will be solved soon.  It hurts the game quite aa bit when this error in the game is abused.

It hurts the game when ever resupply is used INSTEAD of defending a base.

Online Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8992
Re: LVT field-town resupply problem
« Reply #2 on: November 11, 2024, 05:44:50 PM »
It hurts the game when ever resupply is used INSTEAD of defending a base.

That is the real problem right there.
Kommando Nowotny

FlyKommando.com

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 4845
Re: LVT field-town resupply problem
« Reply #3 on: November 11, 2024, 05:52:03 PM »
It hurts the game when ever resupply is used INSTEAD of defending a base.

Ding ding.

Any of you that think any sizeable crowd wants to pay $14.95 a month to run supplies around and not compete in a game are wayyyyy out of touch with reality.

But yes.. this bug throws things even further left than they already are
« Last Edit: November 11, 2024, 06:00:37 PM by Lazerr »

Offline scott66

  • Gold Member
  • *****
  • Posts: 2260
Re: LVT field-town resupply problem
« Reply #4 on: November 11, 2024, 07:14:47 PM »
I guess I'm a little different.. in the old days when the bombers used to level our strats or towns i used to resupply them trying to bring them back up to 100 before the bombers landed.. it was a race considering my profession besides it's a tool just like bombing you do I'll undue and  before you start crying about avoiding combat..upping from a capped field is not combat its unaliving ones self..besides take out the supplying bases vh or sups is another option
« Last Edit: November 11, 2024, 07:17:10 PM by scott66 »
"scott66"        
 XO ThunderHorse Squadron.    
                           
"This place is a psychologist's wet dream".... FishBait

Offline Dadtallica

  • Silver Member
  • ****
  • Posts: 1457
Re: LVT field-town resupply problem
« Reply #5 on: November 12, 2024, 12:02:36 PM »
If people spent more time destroying barracks than they do other things there would be a lot less base takes and resups.

That said it’s not that easy with a boat. Would be nice if you could do certain levels of damage on a ship that would make certain features useless. Like the radar now.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Busher

  • Gold Member
  • *****
  • Posts: 2148
Re: LVT field-town resupply problem
« Reply #6 on: November 12, 2024, 04:15:57 PM »
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?
Being male, an accident of birth. Being a man, a matter of age. Being a gentleman, a matter of choice.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4227
Re: LVT field-town resupply problem
« Reply #7 on: Today at 07:32:29 AM »
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?

Not many but these few players are destructive to game play.  I know of three that have it down to a science you might say.  More have general knowledge.

In the past you could put planes or tanks in the area to help control feet dry resupply but now, at times you will not even see the LVT.

Online GOODBYE

  • Zinc Member
  • *
  • Posts: 32
Re: LVT field-town resupply problem
« Reply #8 on: Today at 08:42:40 AM »
I’ve done this once before with a port a couple months ago to see how well it works… if you kill the CV and swarm the port within maybe 10 minutes of it respawning then you have a chance. Just requires a lot more corrdination than what most are accustom to

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: LVT field-town resupply problem
« Reply #9 on: Today at 09:17:54 AM »
This is easily fixed.  I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.
« Last Edit: Today at 09:21:00 AM by popeye »
KONG

Where is Major Kong?!?

Offline Puma44

  • Platinum Member
  • ******
  • Posts: 6757
Re: LVT field-town resupply problem
« Reply #10 on: Today at 10:02:23 AM »
Just requires a lot more corrdination than what most are accustom to

This the root cause, coordination.  There’s very little of it in game.  Then, there are those who criticize how others choose to spend their $14.95.



All gave some, Some gave all

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 941
Re: LVT field-town resupply problem
« Reply #11 on: Today at 10:05:55 AM »
This is easily fixed.  I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.

Just curious to hear why HTC would object to removing them on all maps.
Also how and why is anyone able to fly off maps? I know this is a separate issue but both hinder player interactions.
****Let the beatings begin***


in game name: Tralfaz

Online GOODBYE

  • Zinc Member
  • *
  • Posts: 32
Re: LVT field-town resupply problem
« Reply #12 on: Today at 12:24:55 PM »
This the root cause, coordination.  There’s very little of it in game.  Then, there are those who criticize how others choose to spend their $14.95.

I’ve done it before where I just take it upon myself to up bombers and prep something for a take, such as taking lancs to drop a CV that’s doing feet dry spawns and hanging around to drop it again when it pops. Doing that or dropping a town when you have plenty of greenies nearby will usually spark some type of switch in everyone’s brain to base taking mode rather than furball/killing mode. Doesn’t work all the time but I’ve had more success than not. I do feel your pain though with the lack of corrdination sometimes. I can’t complain because I’ve been that thorn plenty of times and would rather keep killing than helping deack or killing town  :neener:

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27070
Re: LVT field-town resupply problem
« Reply #13 on: Today at 12:45:07 PM »
This the root cause, coordination.  There’s very little of it in game.  Then, there are those who criticize how others choose to spend their $14.95.

I beg to differ. I have lots of coordination. Keep flying, put 8oz limeade in blender, fill with ice, Pour in 6oz tequila, 8ox Leroux Triple-sec. Blend till smooth. Head on a swivel... all clear. Take crystal beer mug, moisten top with margarita then salt. Pour full of frozen margarita and add large straw. Drink while continuing to area of fight. Secure beverage on sighting of enemy.

DO NOT LET THE BLENDER FALL INTO ENEMY HANDS.... TOP SECRET!
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4227
Re: LVT field-town resupply problem
« Reply #14 on: Today at 01:45:57 PM »
A few nights ago my country was trying to crawl out from a deep hole after the day players took most of our bases.  So we were facing a two country attack, high eny, and warp speed by LVTS from a CV, that we  did not know was there for sometime.  Tough row to hoe.

Two countries attacking one can be a blast trying to defend against two fronts.  ENY problems hurt that for sure when this happens, but nothing is worse in this case than warp speed LVT resupply.

I had an M4 I was using to take down the radar.  The 30 minute down radar was up before the M4 could reload.  That kind of sucks.

Hopefully it can be fixed soon.