Author Topic: Wb  (Read 564 times)

Offline K West

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Wb
« Reply #15 on: February 12, 2002, 10:23:50 AM »
I'm quoting part of something said by a personal friend of Hitechs' here:

"...To continue to expand WB the crew decided to merge with Wild Bill and Imagic. Little did they know what they had gotten into before the documents were signed and the legal wrangling began. Imagic made some incredibly stupid decisions and HT resigned taking nothing with him but his personal effects. AH is completely new code with nothing taken directly from WB. I was there when HT took the new Gateway system out of the box and sat down to a completely clean slate. Yes he had done it before but now he had to do it again and it was probably a bit easier since he does learn from his mistakes (well, not spelling mistakes but you get the picture). "

 Did they license the same graphics engine as WB 2.X? Maybe but I do not believe they did.  But say they had.

   Westy

Offline Superfly

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Wb
« Reply #16 on: February 12, 2002, 12:50:28 PM »
HT built the Aces High graphics engine from the ground up.  End of story.  They have a bit of similarities mainly because HT was the main man behind Warbirds too.  Don't forget that Natedog, Pyro, Ronni, Yankee and myself all worked for iMagic and on Warbirds together for a number of years.  My drawing style hasn't changed too much since then, although I hope it's improved some, which is another reason for things looking similar.
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline Gadfly

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« Reply #17 on: February 12, 2002, 12:56:08 PM »
That is what I meant.  There is no way in hell that a programmer(artist, craftsman, etc) can do a new project and not utilize what he learned on the last project.  Copied? No.  Improved? Yes.  Based on? Well...... they are both simulations of WWII airplanes, so I doubt that there was a need to reinvent the wheel on many aspects.


But we are off the point of the thread anyway: Will the new WB price stick?  I doubt it.


P.S-Didn't airwarrior have most of that feature list that WB wants and AH has?

Offline Dago

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« Reply #18 on: February 12, 2002, 01:38:13 PM »
Ya know the great thing here?  The think that jumps out at me the most?

Its the someone can mention WB on the AH without being attacked.

Try posting anything about AH on AGW and see what happens.  I dare ya.  They all become unglued.

I think its because AH players are secure in the knowledge that they are playing an excellant game with a future and dont feel threatened by the competitor.   Same cant be said for the average WB player.  

I dont enjoy this fact, nor do I state all WB players are insecure and will jump on anyone mentioning AH, but nonetheless, there are plenty that will.

Salute to the AH guys for acting so much better and actually being able to have this discussion.

Dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Gadfly

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« Reply #19 on: February 12, 2002, 02:19:49 PM »
Er, I bet if you go on AGW and slam AH, you will not be admonished.

Offline K West

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« Reply #20 on: February 12, 2002, 02:58:25 PM »
I agree. Most folks in thier career build upon earlier successes. It doens't mean they stole (or plagerized) pieces of wood from the old site to build the new.

"Didn't airwarrior have most of that feature list that WB wants and AH has?"

 Not even close. If AW had much of what AH does and WB's appears to be getting then AW could still be alive and kicking today. AW was dying well before the business decision by EA to drive the final nail into it's coffin. It was the lack of features, with which to attract and retain new players, that were was it's main downfall.

 Westy
« Last Edit: February 12, 2002, 03:01:36 PM by K West »

Offline Gadfly

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« Reply #21 on: February 12, 2002, 04:55:54 PM »
I bow to your superior knowledge, Westy, I never played AW.

Offline Udie at Work

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« Reply #22 on: February 12, 2002, 05:04:42 PM »
Quote
Originally posted by K West
AW was dying well before the business decision by EA to drive the final nail into it's coffin. It was the lack of features, with which to attract and retain new players, that were was it's main downfall.

 Westy





 I think that it can be traced back to Wild Bill Stealey too, seriously....

Offline K West

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« Reply #23 on: February 13, 2002, 11:29:38 AM »
I wouldn't call it "superior" knowlege, just first hand and based on being a part of it for a few years.


 CC Udie. I always found it strange that Kesmai used IMagic to distribute the  AW III box version.

  I'm sure WildBill may be a good business shmoozer and producer if the highest forms of BS but imo he does not "know" online gaming as much as some others do and he'll continue to "blow it" as he has since his Microprose days.

 Westy
« Last Edit: February 13, 2002, 11:34:15 AM by K West »