Author Topic: GF 4 MX440 vs GF2 MX400  (Read 321 times)

Offline weazel

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GF 4 MX440 vs GF2 MX400
« on: April 22, 2002, 05:26:42 PM »
GeForce2 MX/MX 400
 
Mobo Manufacturer ECS
Mobo Model K7S5A
AGP Rates 4X
 
CPU AMD Athlon(tm) Processor 1030 MHz
FSB 133 MHz
Memory 256 MB

Graphics Chipset NVIDIA GeForce2 MX/MX 400
Driver Name NVIDIA GeForce2 MX/MX 400
Driver Version 4.13.01.2183
Video Memory 64 MB
 
 3DMark Score 2664 3D marks
 
Game 1 Car Chase - Low Detail 45.4 FPS
Game 1 Car Chase - High Detail 22.4 FPS
Game 2 Dragothic - Low Detail 40.3 FPS
Game 2 Dragothic - High Detail 19.1 FPS
Game 3 Lobby - Low Detail 45.6 FPS
Game 3 Lobby - High Detail 26.1 FPS
Game 4 Nature N/A
 
Fill Rate (Single-Texturing) 211.4 MTexels/s
Fill Rate (Multi-Texturing) 383.2 MTexels/s
 
High Polygon Count (1 light) 15.3 MTriangels/s
High Polygon Count (8 lights) 3.1 MTriangels/s
 
Environment Bump Mapping No hardware support
DOT3 Bump Mapping 28.0 FPS
 
Vertex Shader 37.6 FPS
Pixel Shader No hardware support
Advanced Pixel Shader N/A
 
Point Sprite 5.9 MSprites/s

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GeForce4 MX 440
 
Mobo Manufacturer ECS
Mobo Model K7S5A
AGP Rates 4X
 
CPU AMD Athlon(tm) Processor 1030 MHz
FSB 133 MHz
Memory 256 MB

DISPLAY
Platform   NVIDIA GeForce4 MX 440
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None


RESULTS
3DMark Score   4778
Game 1 - Car Chase - Low Detail   92.4 fps
Game 1 - Car Chase - High Detail   31.1 fps
Game 2 - Dragothic - Low Detail   86.6 fps
Game 2 - Dragothic - High Detail   40.9 fps
Game 3 - Lobby - Low Detail   83.4 fps
Game 3 - Lobby - High Detail   35.7 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   473.1 MTexels/s
Fill Rate (Multi-Texturing)   607.4 MTexels/s
High Polygon Count (1 Light)   26.6 MTriangles/s
High Polygon Count (8 Lights)   7.2 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   81.8 fps
Vertex Shader   43.9 fps
Pixel Shader   Not supported by hardware
Advanced Pixel Shader   Not supported by hardware
Point Sprites   10.3 MSprites/s
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4XS AA (super sampling) looks and runs superb in AH, out of the box I overclocked the card to 350/450 w/o any problems. :cool: