Tac, I really didn't want clouds at all in Tunisia, since it is a very dry place. I was going to research the BBS and post all the quotes from the players to show WHY I came to build this map. I read the bbs all the time, There were some complaints Perdonia had not clouds, HiTech said don't sacrifice gameplay for Real life feildplacements /landmass. So, I opted to put CV's into the game, and clouds. I wasn't really trying to re-creat the war in Tunisia ,but get a close feel for the geographic area. I don't think the CT team IS even trying to re-create ww2, they can't, the planeset isn't there. If AH has clouds and GV's and CV's then I felt they should be in the game, reading Laz's "partity" and "choices" removing these would only support his argument even more. Somehow the frame rate hit was HUGE at the default clouds I used. I have No idea why, I flew in the MA in same storm and althoug I have a FR hit, It is nowhere Near the hit I take In Tunisia. So I opted to change it to a scattered less dense single clouds. Something I should of done in the first place , but was swayed trying to look into the crystal ball seeing what players would complain about.
I am very happy with Tunisia's out come, another thing. After a map is completely finished it needs to be checked, not only by me but by other players ( thats why there are Proofreaders) , theres just to many things to check and some bugs always get over looked. I can only rely on the players to help me test it in H2h, I thank the players that did show up and help. Hazed was a Big help, and a few others, I do appreciate their help. hazed and brady helped me fix at least 100 out of the 500 or so spawn points that had you stuck on a hill, died, too close/far from an enemy feild, ETC.
all in all about 6 "bugs" got threw, so I am very happy with the percentages.
I have another map nearing completion for Bradys5 to use in the CT, and have another map "Tara" shortly behind it.
OOpps , got away from your original question,. yes the cloud editor lets you place the number of rows,the number of clouds per row, and the minimum/ maximum alt's within the "group" of clouds., besides the length and depth and cloud type,speed, and direction.
NUTTZ
Originally posted by Tac
Here's an innocent suggestion nuttz:
On the Stalingrad map I noticed a very cool layer of clouds... the "puff" clouds we usually see in the MA. BUT these clouds had been arranged so there were 2 layers of them... 1 layer being 800ft or 500ft below or above the other one. The result was fantastic! It was MUCH, MUCH better and more immersive fighting in such clouds than in the gloomy, lighting-screwing , (and for some,) fps lowering storm cloud layer.
Would it be possible to have the maps have "puff" cloud layers 500 ft apart from each other at the same time in Tunisia? Would be mighty cool!