Author Topic: Next CT set up...time for a treat!  (Read 1146 times)

Offline keyapaha

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Next CT set up...time for a treat!
« Reply #15 on: May 08, 2002, 10:19:56 AM »
just how long will the radar station be down. not really interested in capturing them just keeping them out of action

 i assume all bldgs at the site must be destroyed in order for radar station to be inopperable. hope this does not include the vh that is there.


 i going to fly some missions offline tonight to these stations to get info on these sites.


  keep up the good work


  BTW you mentioned lower bomb loads do you mean we won't be able to carry 4x500kg and 20x50kg bombs (max load on ju88)

Offline Sabre

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Next CT set up...time for a treat!
« Reply #16 on: May 08, 2002, 10:44:00 AM »
Key, what I meant by lower bomb loads was the absence of heavy bombers (B-17's, Lanc's).  CM's have no way to limit loadouts of aircraft.  It would be a nice side-balance tool, but I'm not sure HTC would ever want to spend the time to add this feature.

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Offline Sabre

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The lay of the land...
« Reply #17 on: May 08, 2002, 11:15:36 AM »
Some additional “good to know” info on the BoB map (Sundog, you’re beautiful, man):

In England, the Vehicle fields V47 through V51 are RADAR sites. You have to kill all of the "generators" at the base of each antenna tower to kill the DAR. Of course, there are (4) quad 20mms per field, (4) man-able 37mms per field and (1) 88mm per field, so you better have some good 'de-ackers' along to take out the DAR site. There is also 1 GV spawn there and the barn acts as the VH. All of the other buildings are bunkers or 'town' buildings, e.g., you need to take the buildings out to capture it. Now, these sites are based on the locations of the High Level RADAR sites according to (Sundog’s) sources. The DAR on the airfields in the area correspond to the Low Level RADAR installations for the most part.

*Several airfields actually have two fields to roll from. If you choose to launch using 'H' you launch from the remote airfield. Example: If you want to roll from Biggen Hill, go to A20 (Debden) and select 'H' to launch. BTW, don't carry too much speed when you land or you may end up as wallpaper on the Chateau

A1 - Granville
A2 - Theville
A3 - Caen ('H' for forest village spawn take off)
A4 - Beaumont-Le-Roger
A5 - Essone
A6 - Gisors
A7 - Octeville
A8 - Amiens
A9 - Berck ('H' for forest village spawn take off)
A10 - Marquise
A11 - Oye Plage

A12 - Manston
A13 - Friston
A14 - Tangmere
Also ('H' for launch from Portsmouth, Hants - It's a Chateau Airfield)

A15 - Warmwell
A16 - Keevil, Wilts
A17 - Membury
A18 - Farnborough
A19 - Kenley
A20 - Debden ('H' for launch from Biggen Hill - It's a Chateau Airfield)

A21 - Haddenham
A22 - Fairford, Glos

A-26 Dieppe

You can land and refuel at the grass airfields (Chateau and forest village spawn fields). It should be noted that these grass fields just have one hot re-arm pad, the runway grass beneath (i.e. if you exit on them you get a successful landing), and they have some light ack for defense. Other than being able to re-arm on them, they DO NOT effect base capture. For instance, if all the fighter hangers are down at A20, you would not be able to spawn at Biggen Hill. Also, the buildings on these remote-spawn fields do not effect the 'status' of the airfield's they are associated with. So you would execute a base capture on A20 as you would any field in the MA. However, the remote objects BELONG to the base they are associated with, so if that base is captured, that remote base is now the enemy’s as well.

Sundog added the two chateau fields in England to simulate the grass airfields that they sometimes operated from there and in France. The remote forest sites at two of the airfields simulate what the Luftwaffe began doing later in the war, i.e. dispersing their aircraft to remote forest sites to keep them from being strafed.

Finally, the strat map above has notes indicating what aircraft operated from what fields, but we're not sticking to this.  Spits and Hurri's will both be available at all friendly fields; the same goes for the German fighters.

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Offline keyapaha

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Next CT set up...time for a treat!
« Reply #18 on: May 08, 2002, 12:10:45 PM »
man thats very cool   we could run this for a month and i would not get bored with it   great work sundog


   looks like those anntenna towers will be no. 1 on my list of targets.:D
« Last Edit: May 08, 2002, 12:14:27 PM by keyapaha »

Offline NUTTZ

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Next CT set up...time for a treat!
« Reply #19 on: May 08, 2002, 01:17:46 PM »
The alt hights IMO have to be exagrated, or you don't get the "feel" of the elevations. If Dover cliffs were 650 ft. I still don't think a LTV or GV could still climb the cliffs. It also makes an assault more realistic and the LW will have to coordinate and plan well.:)


NUTTZ

Offline hblair

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Next CT set up...time for a treat!
« Reply #20 on: May 09, 2002, 02:20:36 PM »
I'm looking forward to this one Sabre. You guys are doing a great job.

Offline Sundog

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Next CT set up...time for a treat!
« Reply #21 on: May 09, 2002, 03:01:09 PM »
Sorry I'm late to the discussion. There are two reasons for the elevation discrepency. One is, I am using a seperate 3D map making program in combination with AKwabbits bmp2map program to generate these terrains. The reason is, it defines the 'rolling hills' and rivers better than Ogre's mapmaker. As such, it does tend to raise the edges of coastlines too high. Partly it is also due to how I choose the grayscale range in the height map.

I also don't mind it, because it does make using any TG's as flak canopies difficult. However, many of the bases near the coast will have to remain 'vigilant'. If you look at the bases, you will see that the maproom is in the center roundabout with the towns at the VH, not at the airfield. There is also mannable AAA there. For some of the fields near the coast, the airfield may be 'up' on the mainland, but the VH town is 'down' on the shore where invading LVT's can easily access it. There are also mulitple spawn points for GV's from all sites EXCEPT the Chain Home RADAR sites (VH47 through 51).


Remember, to capture a field, all the buildings (town) at the VH, must be down first. Have fun :)

Edit: Also, along the lines of what Nuttz was mentioning, I did try making them down around their actual heights, but due to the way the terrain engine works in AH, if you place the alts correctly, they end up looking more like white sand beaches than the cliff's of Dover, since you can't make a true vertical cliff in the AH terrain engine.

Also, I have an error in the fields listed above. To roll from Biggen Hill, you must launch from 'H' at A19, not A20.
« Last Edit: May 09, 2002, 04:22:35 PM by Sundog »