Author Topic: Convergence Settings  (Read 183 times)

Offline DennisR

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Convergence Settings
« on: May 19, 2002, 03:51:48 PM »
I have come to the conclusion that my gunnery skills are in need of serious help.  I have tried various convergence settings without much success.  I do get a lot of "assist" if the bogey I hit with my initial blast don't turn and shoot me down.  In short, when I do get hits on an aircraft, it  only suffers minimal damage.  I think this might be partially due to convergence settings.  Sooooo  what is a good convergence setting for the P-51D, F4u and Spit IX.

Offline Pei

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« Reply #1 on: May 19, 2002, 04:06:13 PM »
I usually have my convergence set at around 275-300. With the US planes with 6-8 .50 cals I might try shooting at 400 yards but mostly i don't open fire until I'm below 350 yards.

If I know I'm going to stafing ack or attack heavy bombers I bump convergence up to 500 yards for most planes (as I know I'll be opening fire further out).

Offline 2Late4U

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« Reply #2 on: May 19, 2002, 05:36:20 PM »
With US planes and their 50 cals I can hit deflection shots at 600+ and set my convergence accordingly.  With many other countries planes, the cannon rounds fall far too quickly and travel much too slowly for shots past 300-400 to have a reasonable chance to hit.  Some planes are very bad in that area (like the LA-7 which I cant hit a deflection shot past 300 with most times).

Offline GunnerCAF

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« Reply #3 on: May 19, 2002, 10:49:51 PM »
DennisR,

You may be trying to hit things too far out.  I would try setting your convergence back the the defalut settings, 300-400 and work on getting in closer with a better position.  Follow the enemy in sted of trying to lead and make a snap shot.  When you get in range from behind, go for the kill.  

Here is a good link on gunnery:

http://www.simhq.com/simhq3/sims/air_combat/gunsights/

The auther, Andy Bush, frequents the Help and Training fourm.  It's a good place to ask questions like this.

I also find shooting at off line drones are good practice to get the feel, range and deflection to make a kill.  You will see when you make long shots say at 800 you will just damage them.  When you get under 300 they explode with just a small burst of guns.  When you make them explode, you have a better chance at getting the credit for the kill :) I spend some time shooting drones every now and then when I feel something isn't right with my gunnery.  It seems to help.  Good luck.

Gunner
« Last Edit: May 19, 2002, 10:56:50 PM by GunnerCAF »
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Offline DmdNexus

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Convergence Settings
« Reply #4 on: May 20, 2002, 11:34:33 AM »
I have the same problem with gunnery.
I could not hit chit.

I just recently upgraded my computer from a 450 mhz to a 1.6ghz.

I'm getting more hits with this new computer, apparently frame rate and CPU speed make a big difference in gunnery.

But I still wait until about 150 to 200 yards before firing.  At this range I don't really have to compensate for deflection. Aim at the nose and fire - something will fall off.

The only time I fire at other ranges is when the guy is flying straight and level and is unaware that I'm there.
« Last Edit: May 20, 2002, 11:51:35 AM by DmdNexus »

Offline Shift

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Convergence Settings
« Reply #5 on: May 20, 2002, 01:05:17 PM »
I don't think that my gunnery is to bad but no matter what plane i am flyin i set my convergance to 650yrds.

Is there a difference, if i hit something at 200yrds with convergence set at 650, to hitting something at 200 with convergance set to 200yrds.

i never seem to think so and tend to get more kills with it set at 650. please reply if you know the answer to this.

Shift

Offline Masherbrum

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« Reply #6 on: May 20, 2002, 01:10:18 PM »
With the Pony I use 400.  I have sometimes been shot down because the closer you are, the more reliable the shot.  But when you shoot a wing off, there isn't much left to shoot.  You can NEVER be close enough though.  You've got to find your "comfort zone" with the convergance.

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Offline snafu

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Convergence Settings
« Reply #7 on: May 20, 2002, 01:43:29 PM »
Hi shift,
 Put basically the convergence setting is where the bullets meet. so if you set your convergence at 600 and fire at 200 the bullets will hit your target at 2 different points. Setting convergence at 200 and firing at 200 will mean that your bullets will hit a single point (Therefore doing more damage - In theory).

Firing from say a Jug with different guns set at different convergences will tend to "pebbledash" your target, some bullets may miss the target all together but some will probably hit. Setting them all the same will cause more damage to a specific point on the airframe. (Of course if you miss you miss completely). ;)

Bit basic I know but you get the idea :)

TTFN
snafu

Offline Shift

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« Reply #8 on: May 20, 2002, 02:52:00 PM »
yes i thuoght it was something like that.

But you can also argue that the spread of bullets will help you get more hits on the plane. i will try setting convergence down, and thx for replying

Shift

Offline Don

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« Reply #9 on: May 20, 2002, 02:53:25 PM »
Dennis:

It depends on the plane and the guns on the plane. If I have mgs it will depend on what caliber of bullet it is. there is a big difference between a .30 cal and a .50 cal. By the same token there is a big difference between a .50 cal and cannon.
For cannon planes, I set convergence at 300; for .50 cal machine guns I set my convergence at 400 yds usually. Fifty caliber mgs will score hits on an a/c from farther out but, the closer in you are, the more concentrated your fire will be. Try different ones and see what you like.

Offline DennisR

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« Reply #10 on: May 20, 2002, 03:43:37 PM »
Thanks to all who replied to my post with good advice.  I wish I had made this post months ago.  Again Thanks.

Offline GunnerCAF

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Convergence Settings
« Reply #11 on: May 20, 2002, 06:59:41 PM »
Another good web page on convergence settings.  Hammer did his homework and has lots of good info here.

http://www.netaces.org/ahweapons/weapons.html#title

Gunner
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