Author Topic: Landing the burning plane  (Read 190 times)

Offline Sandman

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Landing the burning plane
« on: July 01, 2002, 08:54:54 AM »
While defending a field in an A6M, I took a rather vicious hit and then noticed the flames to the left and right of the cockpit.

Plane was still flyable, so I quickly dropped on the field and shut down the motor just before the wings broke off.

I was rather amazed that I had enough time in a burning airplane to land it and walk away.

Only thing missing was an accusation of cheating. :D
sand

Offline Kweassa

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Landing the burning plane
« Reply #1 on: July 01, 2002, 09:09:25 AM »
Oh yes.. Zeros have this insane will to live against firey death..

 
 Nothing strange.. carry on..

 :D

Offline easymo

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Landing the burning plane
« Reply #2 on: July 01, 2002, 09:13:41 AM »
I once got 4 kills in a flameing zeke with both wingtips missing.

Offline deSelys

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Landing the burning plane
« Reply #3 on: July 01, 2002, 10:50:33 AM »
Quote
Originally posted by easymo
I once got 4 kills in a flameing zeke with both wingtips missing.


I once saw a pink elephant hovering above my house...

:p
Current ID: Romanov

It's all fun and games until someone loses an eye... then it's just a game to find the eye

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Offline Joc

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Landing the burning plane
« Reply #4 on: July 01, 2002, 11:10:08 AM »
Was the Elephants ears on fire? :D
Joc

Offline Black Sheep

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Landing the burning plane
« Reply #5 on: July 01, 2002, 11:17:58 AM »
I Got Ya Beat -

I flew one sortie from the carrier in an A6M couple months back
I already knew about the flaming death - but didnt know how long it would fly before the wings 'burnt off'.  Sure enough after about 3 kills on the deck with more red IB, somebody BNZ'd me and whoosh, flames - too far to land anywhere and over the water at maybe 500-1000ft.

So I fite it out until they fall off - but they took a while longer than normal??? Meanwhile kills go up, I'm still up, and the dead around me are yelling rat hehe

Anyways - there are different outcomes in AH from fire - for example - the b17, when on fire, has a random detonation sequence - it isnt THAT random (in time or seconds) but its pretty accurate - you just end up in the tower in a snap.

I am hoping for a reworked flight and object damage model - would go nicely with the new particle system hitech has for the smoke.  But to see bullet holes in a wing (affecting performance)on an FE from say 600 and closer wouldnt hit the FPS too bad?

oh maybe in 1.14 :)