Author Topic: Graphics engine?  (Read 290 times)

Offline Revvin

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Graphics engine?
« on: July 23, 1999, 03:18:00 PM »
Hi, looking at the screenshot on your web site it looks very reminicent of W**B***S (Can I say it?   ) is it an updated version of the graphsim engine same as W**B***S?

Offline Swager

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Graphics engine?
« Reply #1 on: April 19, 2000, 11:25:00 AM »
PUNT!

This question was never answered!!!

Believe this was the first post on this board!!  

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[This message has been edited by Swager (edited 04-19-2000).]

[This message has been edited by Swager (edited 04-19-2000).]
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Offline Revvin

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Graphics engine?
« Reply #2 on: April 19, 2000, 11:50:00 AM »
First post? surely not?   jeez I had a fright when I saw this one come up with a recent reply   well its all academical now as I've thrown in my four year old WB account and come across to AH

 

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Revvin
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Offline Pyro

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Graphics engine?
« Reply #3 on: April 19, 2000, 05:14:00 PM »
It's an all new engine, but many of the basic techiques are the same.



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Offline Udie

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Graphics engine?
« Reply #4 on: April 19, 2000, 05:20:00 PM »
HTC dudes please tell me if I'm right on this.

 I realy have no clue, BUT!    here's my take on why AH looks similar to WB.  It's all in the texture.  When WB first went 3d it was the only terrain that gave me the feeling of going fast on the deck.

  I think I know why.  It had dots in the terrain, little small ones that look like bushes to me.  But these dots going by real fast is what I think gave the feeling of fast movement.   Aces High has the same "dots" on the terrain.  Hense then similar look.

 Am I even remotely close here? HT? Pyro?

udie

Offline eagl

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Graphics engine?
« Reply #5 on: April 19, 2000, 05:25:00 PM »
"Basic techniques" are the same, which is apparently why the basic problems like icons and planes sorting under the terrain are also the same  

Z buffer... hmmmmmmmmmmyummy


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Offline scout

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Graphics engine?
« Reply #6 on: April 20, 2000, 04:15:00 AM »
>It's an all new engine, but many of the basic techiques are the same.

Including the 'killed-icon' whizzing by at Mach 3 to homebase of WB 1.xx  

Offline JimBear

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Graphics engine?
« Reply #7 on: April 20, 2000, 08:57:00 AM »
Those (killed icon) always give me the creeps as they zoom by, especially when half a dozen in a bunch go, it feels like a poltergiest attack  

Offline Superfly

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Graphics engine?
« Reply #8 on: April 20, 2000, 09:40:00 AM »
A lot of the techniques are the same because we've all worked on WB for at least 2 years or more each.  We started off with what we knew worked, while also experimenting with new and different things.  I think the further along we go, the more the gap between the similarities with WB & AH will increase.
 

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Graphics engine?
« Reply #9 on: April 20, 2000, 10:05:00 AM »
SUPER JUST STOP THAT  

I know you desperatly needed new smilies but you are realy going over the hill  now  

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