Author Topic: AH on X-Box?  (Read 353 times)

Offline Shiva

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AH on X-Box?
« Reply #15 on: September 22, 2002, 11:10:38 PM »
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The reason they shipped with the Xbox rather than release it for PC was because they had a guaranteed contract with M$ for a whole lot more money and more units to sell.


Of course, the fact that Microsoft bought Bungie, the developers of Halo, had absolutely nothing to do with their dropping development of both the PC and Mac versions of Halo in favor of an Xbox version...

And if you believe that, I've got some land for you. It's guaranteed to have water on at least one side.

Offline akak

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AH on X-Box?
« Reply #16 on: September 22, 2002, 11:15:55 PM »
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Originally posted by AKSWulfe


Halo was supposed to be a PC game, they dropped that idea and went Xbox only.
-SW


PC version of Halo is slated to be released the summer of '03 to coincide with the release of Halo 2 for the X-box.


ack-ack

Offline AKSWulfe

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AH on X-Box?
« Reply #17 on: September 22, 2002, 11:21:38 PM »
Shiva, I have no idea what you are saying...

I think your point was lost when you tried to add sarcasm...

akak, thanks!
-SW

Offline hardcase

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AH on X-Box?
« Reply #18 on: September 23, 2002, 12:16:51 AM »
ww2ol will take the Mac boys in November;-)

hc

Offline Kratzer

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AH on X-Box?
« Reply #19 on: September 23, 2002, 01:37:59 AM »
Halo wasn't/isn't bundled with the Xbox, but it IS the Xbox flagship.

Offline Shiva

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AH on X-Box?
« Reply #20 on: September 23, 2002, 07:26:47 AM »
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Shiva, I have no idea what you are saying...


When Bungie was demoing their game engine, they were running a prototype of the game engine on Mac G4 systems; what they showed was, to all intents and purposes, the equivalent of an AH film being run back through the FE. This let them show off the rendering speed and graphics quality. Concurrently with the Mac version, but about one development stage behind, was the PC version.

Microsoft bought Bungie outright. Immediately after the purchase, development was halted on both the Mac and PC versions, and everything was put behind producing the Xbox version of Halo. In various interviews with online game sites, several of the developers have stated that, because of the similarities between the code base for the Xbox and the PC, producing a PC version of the game would require, at most, a couple weeks of code changes -- yet the PC version of Halo isn't due out until next summer. Microsoft gutted the development of Halo for the PC and Mac at all in order to use it as the flagship game for the Xbox. After all, who would buy an Xbox to play a game that they could play on the computer they already had?