Author Topic: overpriced perk planes  (Read 319 times)

Offline LLv34_Camouflage

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overpriced perk planes
« Reply #15 on: October 31, 2002, 07:14:54 AM »
Yes for the perk icon change.

Yes for lowering the general perk cost level.

Yes for perking 109G10, 190D9, La7, P51B, P51D and Yak9U for about 5 perk points each. To compensate for the "loss", a 109G14,  LaGG3, La5, Yak7, Yak9 and an Allison Mustang should be introduced to AH.

In my opinion, the perk point system is a great concept but has to be used more effectively than it currently is. If the "general public" would be flying mostly mid-war planes, the late war perk planes would really give a bang for the buck. Of the current perk planes, only the 262 and C-hog are really worth the investment, imho.

Thanks,

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline LLv34_Camouflage

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overpriced perk planes
« Reply #16 on: October 31, 2002, 07:16:09 AM »
Quote
Originally posted by spiegel
Perk the La7!!!!!!!!!!!

They bore me with there dweeb-like tactics. I mean I dont care if you fly it, just don't run away at the slightest sign of getting shot down.:)


Errr, perking the La7 would lead to exactly that. ;)

Camo
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline Samiam

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overpriced perk planes
« Reply #17 on: October 31, 2002, 09:53:03 AM »
Use the perk icon to your advantage. You can spoil a whole base capture attempt by flying a TEMP through the enemy hoard at a tantilizingly low altitude and slow enough but still safe speed.

90% of the hoard will peel off their vulching to chase you, giving some team-mates a chance to up from the field.

Offline Innominate

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overpriced perk planes
« Reply #18 on: October 31, 2002, 10:32:02 AM »
Quote
Originally posted by Samiam
Use the perk icon to your advantage. You can spoil a whole base capture attempt by flying a TEMP through the enemy hoard at a tantilizingly low altitude and slow enough but still safe speed.


True enough.

The perk planes are EXCELLENT for setting enemies up as easy kills for teammates.  But what fun is that?

A perk(prop, not the jets) plane has a small performance advantage over thier free cousins.  An advantage you pay for with a good number of perks.   The tags negate this advantage and more.

Either, decrease the cost of the perk planes significantly(10 for 152, 20 for spit9/f4u4, 30 for tempest) and add a specific tag for every plane.(i.e. 109G10, etc)
Or
Give the prop perk planes the tags of thier free cousins.  Possibly increase the cost if they see too much usage after a month or so.  (The huge stockpiles of perks, combined with an element of fun being put into the perk planes would obviously cause them to see a TON of usage after any change.)

Offline Samiam

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« Reply #19 on: October 31, 2002, 11:58:06 AM »
Quote
The perk planes are EXCELLENT for setting enemies up as easy kills for teammates. But what fun is that?


Call me sick, but I think there is some fun in leading lambs to the slaughter. I can make a night of it.

I'm not sure lowering cost of perks is really an answer. It seems that eventually most people accumulate enough perks that there's not really that much of a debate between taking a 10 perk ride and a 70 perk ride. But for newbie's there's a real sweaty-palmed thrill to risking your first 70 perks that isn't there if it's only 10 or 20 perks.

In favor of removing the perk icon, I kind of like the guessing game that comes with first engaging a Spit  (Is he going to to throw .50s or .303s at me?) or 190 or 109. It raises the stakes considerably to wonder if that TYPH is really a Tempest.

Offline runny

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overpriced perk planes
« Reply #20 on: October 31, 2002, 01:19:21 PM »
Quote
Originally posted by Samiam

It raises the stakes considerably to wonder if that TYPH is really a Tempest.


It's a misconception to say that the Typhoon and Tempest looked just alike.  In planform, they looked quite different.  The wing of the Tempest was much wider than that of the Typhoon, due to the fact that the cannon breeches were further behind the leading edge than in the Tiffie.  They looked about as much different as a Spitfire does from a Hurricane.

Offline Samiam

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overpriced perk planes
« Reply #21 on: October 31, 2002, 02:38:00 PM »
Quote
Originally posted by runny


It's a misconception to say that the Typhoon and Tempest looked just alike.  In planform, they looked quite different.  The wing of the Tempest was much wider than that of the Typhoon, due to the fact that the cannon breeches were further behind the leading edge than in the Tiffie.  They looked about as much different as a Spitfire does from a Hurricane.


Yes, but in the game when you are deciding to engage a TYPH while he's still 3.5K out, I don't think you will be able to tell a difference unless there became a radically different paint scheme (like the yellow nose on the F4U-1D gives it away from a distance).

Offline AtmkRstr

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overpriced perk planes
« Reply #22 on: October 31, 2002, 05:11:46 PM »
The spit XIV is overpriced because:
-it's about as good as a spit9
-it saw heavy use in wwii, unlike the AH spit14

The Tempest is overpriced because:
-it's not! it's the best plane in the game.

I think the main reason the chog was perked was because
-dhogs were very rare in AH
-pt boats were pointless (they still are IMO)
-chogs were rare in wwii (only 200 produced, I believe)

Perking all non early war planes in slightly extreme.
Here's a compromise:
-Perk all late war planes.
-Give all mid war planes low ENY values.
-Give early war planes high ENY values.

There is enough veriety in the AH plane set to allow a player without perks to fly many planes.  A year ago, players didn't have such a veriety, so this idea was inapropriate then.  

Problems with this solution are:
-what do you do with the spit9? It's comparible to the P51D (perked), but it's a mid war plane. People will complain regardless of whether it's perked or not.
-slightly reduced plane choices to people without any perks.  However, you'll be able to fly almost every plane type ie you can still fly a mustang, you'll just have to fly an earlier version.

Offline AtmkRstr

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« Reply #23 on: October 31, 2002, 05:17:55 PM »
Another idea is to implement to continuously updated perk system.

If a plane is overly popular, it's ENY value and/or perk value will change on the fly. An updated point list could be made every 24 hours and could be retrieved on each log in.

Offline Samm

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overpriced perk planes
« Reply #24 on: October 31, 2002, 05:24:16 PM »
Do you think that perk tags are the reason that the 262 is the most often encountered perk plane ?

Offline Samiam

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« Reply #25 on: October 31, 2002, 05:32:51 PM »
To me it seems counterintuitive to make the "worst" players (noobs who haven't earned perk points) fly the "worst" planes (slow early war planes with weak armament). That's the outcome of perking mid-late model planes just because they are mid-late model planes.

I agree with the philosophy of perking planes not necessarily based upon performance and capability, but rather on impact on gameplay in the particular arena. I don't think inexperienced pilots flying N1Ks and LA7s have an imbalancing effect on the MA - various cited stats show this.

If all the best sticks in the game suddenly decided that the N1K was their ride, perhaps it would be different. It just works out that as you mature as a pilot, you begin to appreciate the subtle strengths of the earlier planes, and the challenge of flying them - so it balances out.  The exception seems to be the P51D - plenty of awsome sticks fly that regularly. Even so, I don't think they are upsetting game balance.

Plus, if we're diligent about keeping the "dweeb" stigma on those planes, the newbies will want to graduate to different planes if only to save their reputation. The name calling probably works better than perking them would. :D  (I don't hear TEMP pilots being called dweebs, and it's way more uber than a LA7).