Author Topic: Enhancement: Contrails as appropriate  (Read 297 times)

Offline AtmkRstr

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Enhancement: Contrails as appropriate
« Reply #15 on: November 14, 2002, 10:25:33 AM »
Contrails looked great in WWIIOL, I bet they would be great here.  I'm all for it.

Offline Innominate

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Enhancement: Contrails as appropriate
« Reply #16 on: November 14, 2002, 10:40:27 AM »
Contrails would be great as an option.

Offline MadBirdCZ

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Enhancement: Contrails as appropriate
« Reply #17 on: November 15, 2002, 05:02:58 AM »
Contrails?  YES Please...

And dont forget about smoke from Ta-152's engine when on WEP :D

Offline buzkill

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Enhancement: Contrails as appropriate
« Reply #18 on: November 15, 2002, 06:45:46 AM »
if you got a problem with frame rates, maybe its time for an upgrade:confused:

Offline LePaul

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Enhancement: Contrails as appropriate
« Reply #19 on: November 20, 2002, 10:03:16 AM »
Make it an option, don't let the cool graphical development of the game cease because someone cant afford to upgrade that old Pentium 133  :D   And to their credit, if they know it'll cause a system hit, make it something they can toggle off/on like the ground clutter

This SVGA looking game needs some goodies the graphic cards are capable of generating.

Offline JB73

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Enhancement: Contrails as appropriate
« Reply #20 on: November 20, 2002, 05:52:56 PM »
Quote
Originally posted by buzkill
if you got a problem with frame rates, maybe its time for an upgrade:confused:


well i got:
Athlon XP1900
768mb DDRRam
64mb GeForce vid card

and i still get frame rate hits when in heavy smoke at a capped base ....... frame rates around 35-40 where normally 75-95
I don't know what to put here yet.

Offline Chairboy

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Enhancement: Contrails as appropriate
« Reply #21 on: November 20, 2002, 06:27:29 PM »
If these were implemented as particles, sure, there could be a frame rate hit.  I imagine that the CPU-frugal coders at HTC would probably look for a way to do this cheaply, as in using simply polygon to show contrails from a distance, and only switching to particles when you're close.  Close up, the density of the particles would probably be less then 'airfield-on-fire smoke'.
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