I don't have a problem with the tether until I go level.
When I'm at 80% throttle all bombers types keep up just fine.
But with the B17 goes 100%, the two wings will gradually fall back and I will loose them if I don't pay attention. And this is going straight - no turns involved.
Also, when Bomber #1 looses a wing and is not dead yet (I'm in #2 gunning) 2 and 3 start to follow the decent.
By time I switch to #2 pilot seat, they are both (#2 and #3) already in a dive - some times in a spin and I loose all 3 buffs.
This is a big pain in the behind given all the time and effort to get to alt, calibrate, line up - etc.! (love the new system, but it still needs tweaking)
If I do manage to get to #2 in time, it goes into a dive as it starts its engines.
HT could you please have the engines already started - and assume the speed is at least 170 mphs.
Once a major part like a wing or a vert stabilizer is gone, could the software consider that plane shot down and move control to the next plane in formation?
Having to leave gunning and move pilot control around is a big disadvantage to us buffers.
We are already contending with very skilled pilots who know how to attack buffs the correct way.
Any chance of getting an auto-gunner (even a weak one will do) so that we can attempt to get through a bomb run? These fighters also tend to wait until we are on our run to molest us.
I used to buff all the time - not so much these days, too much time and effort for little reward with this new system.
Even with correctly calibrated system, no change in speed, no change in altitude, I'm getting misses - not by fractions, but by 100s of yards. I haven't figured out why.
Dive bombing is a more effect way of bombing when I'm looking for results.
I think that's what everyone else has figured out and that's why there are fewer buffers now - except for us diehards.
Would love to see some more improvements.
Cheers,
DmdNexus