Originally posted by najdorf
3. Are there boundaries besides those of alt? Specifically, it seems as though when the call to turn and fight goes out, you could just keep flying away and then try and return when there's hardly anyone left.
The 'true spirit' of KOTH is engage , engage, and engage.
That is how it was originally in AirWarrior. The AH KOTH seems to have included a 'make a pass and extend.. then extend some more'', shall we say, which can not really be controlled.
At the 'go FIGHT!' call, you should really try to engage your closest target. The only 'cruising' that should be done is after a fight getting back to 5k, which isn't a definate because there might be another target closer before you get there.
Of course these are my opinions and probably a reason I'm still looking for my first AH match win.
[ I'll shaddup now. ]
fuzeman