Author Topic: The most common mistakes I see made...  (Read 1506 times)

Offline humble

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The most common mistakes I see made...
« Reply #15 on: April 08, 2003, 11:47:06 AM »
The most common mistake out there has to be "improper ACM". Obviously if someone is asleep at the switch or typing you'll get a pure bounce and the occasional "baby seal" who decides to dogfight your hurricane II-c in his pony...and then wonders how you shot down the "best fighter of WW2"...:eek:

90% of the time however it's simply a case of doing the "right" thing at the wrong time...example last week I was in an FM-2 I'd upped from a capped field...happened to have 50% fuel and DT's from last use...notice no one "on me"...as I rolled from hanger. Apparently the 1st wave had just left...so I kept her low and scooted on out...then climbed up back up and turned toward base I figured next wave upping

Anyway low and behold I see a low pony ...scooting back home. I dive in and he starts breaking and evading at about 1.5...off on the gas and I watch easily 2-3 very nice evasives...all before I hit 600 out...anyway I had no problem cutting inside evasive #4 at 400 and sawed a wing of with a tracking shot at 200.

Now obviously I had a better turning plane with a significant energy advantage and nothing he was going to do would change the fact that I had the initial edge...however had he waited till he actually denied or minimized my attack he had a real chance of either evading or nuetralizing my e state and then playing with me...realistically I bet I only had 2 passes before the E battle equalized...I dont think an Fm2 even does 300 on the deck.

If you look at the comments above the "aces" are all talking about employing a single ACM at a specific time under clearly defined parameters to achieve a specific outcome...then adjusting tactics to the "new reality"

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline RacrX

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The most common mistakes I see made...
« Reply #16 on: April 08, 2003, 11:55:45 AM »
My # 1 Mistake: Taking a piss at the wrong time :rolleyes:

Offline Linz

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The most common mistakes I see made...
« Reply #17 on: April 09, 2003, 11:24:23 AM »
Quote
2) Making a few turns, seeing that the other guy knows what he's doing, and giving up.

"Once committed to an attack, fly in at full speed. After scoring crippling or disabling hits, I would clear myself and then repeat the process. I never pursued the enemy, once he had eluded me. Better to break off and set up again for a new assault."

"Combat flying is based on the slashing attack and rough maneuver. In combat flying, fancy precision aerobatic work is really not of much use. Instead it is the rough maneuver which succeeds"
Erich Hartmann

Quote
3) Waiting too long to break when being bounced.

Taken from:
 Dobs' Tactical Forum

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Defending against Higher Alt/Higher E Bandit - 1/24/99


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Ever been cruising around, trying to get altitude, when all the sudden you see this Bandit 5k above you appear in the distance? Your first thought is DAMN! Now I'm in trouble! Well, Yes and No. Yes he has the advantage, but No you are not necessarily in trouble. The dumb thing to do is to try to climb to him. You will end up slow and what I call a "grape", a pulpy mass just ready to be plucked. Here is how you defend yourself against that Hi alt threat.

1. Immediately level off/start slight descent to get airspeed. Desired is 250+.
2. KEEP SIGHT OF THE BANDIT!
3. Do Not turn towards the Bandit….make him tip his hand toward you, i.e. he sees you and is making a run on you.
4. As soon as he starts down on you.. level out, keep going straight. KEEP SIGHT OF THE BANDIT!
5. When the Bandit hits d10 then roll inverted and pull through. He will not be able to follow. If he tries then roll back the other way and pull. You will overshoot him.
6. You have now brought the Bandit down in alt, made him lower E (potential and Kinetic), and kept your speed up.
7. Watch the Bandit. If he tries to roll in again repeat above. Do this until he gives up in disgust, or you find yourself at 100'. "

Offline empty

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The most common mistakes I see made...
« Reply #18 on: April 10, 2003, 09:19:33 PM »
On Breaking -

I'd agree on type/plane vs. changes min. break range, except...
Like most online type games, there is always a little delay.  The object behind you is usually closer than the object in front of you.  This is especially true is the behind object is fast.  Of course if you break too soon, you alert the guy that you were paying attention before he is commited to that line of engagement.

On Head-on shots -

A head-on shot is legitimate, and lets face it, if you know what you're doing and your approach is nose-to-nose, minimizing the vertical seperation is important.  Very important if the plane you're engaging has better turn performance.  Being shot head-on can most times be avoided or the damage minized by passing under the bogey and getting a little out of plane with the incoming bad guy.

Since the idea of a fighter is to get the guns on the other guy, if the other guy is doing his job he'll be doing the same.  Most of the time I see guys getting taken out by head-ons they were shooting too, just not as accurately and persisted on keeping the target in the sites.  Pressing a bad position.

It takes two to head-on, and they are usually trying to make the same shot.  Not too much to complain about if it happens to you.

I try to impress that fact on my squad.  Personally the only time I take a head-on shot is if I have to.  This usually occurs after I've already over committed to a situation and finally realize this is probably the last time this guy will be on the muzzle end of my guns.

Offline GooseAW

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The most common mistakes I see made...
« Reply #19 on: April 11, 2003, 11:06:50 AM »
Great info guys!

Another common mistake I observe is someone repeatedly taking off (attempting to) from a capped field.
Mind you, I will sometimes but I'm stubborn. I also will only try it if I deem it vitally important to try to save a field from capture. Even then, I try to recruit a couple of other fools to spawn at the same time, hopefully, giving 1 of us a chance to get the goon, or at least one of the cappers. Upping repeatedly from a field with 6 enemies circling, in a plane with poor low speed/low alt performance (like a P51) has got to be one of the dumbest things I see in the game.

If you're new to the game, DON"T DO THIS! If you're not new, do it conciously knowing you will probably die, and find help.
The Alternative: Take off from the nearest field and get a little altitude on the way, or spawn a ground vehicle if available.

Offline Elysian

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The most common mistakes I see made...
« Reply #20 on: April 16, 2003, 12:11:21 PM »
Couple comments...

#1  Break turns --  The faster the guy is coming in on you the earlier you need to make your break turn, 2k-1.5k is good if the guy is really hauling ass.  Split S is by far the best way to foil shots but should be avoided if possible as it really puts you defensive.

#2  Biggest mistake I see in furballs is people pulling maneuvers while really low on E or stalling out.  1 v 1 that kind of stuff can fly but in a multi-con environment it's suicide; guys like me who keep their speed up look for it and capitalize on it (very easy shots to connect).  IMHO *any* plane can be flown as an E fighter within its envelope, flying below corner velocity shouldn't happen much except in rare cases.
« Last Edit: April 16, 2003, 12:16:21 PM by Elysian »

Offline wetrat

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The most common mistakes I see made...
« Reply #21 on: April 17, 2003, 06:27:58 PM »
bah, quiet Ely, you cherry picking dora pilot :D

knife fighting in furballs is the only way to keep myself entertained :p
Army of Muppets

Online nopoop

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The most common mistakes I see made...
« Reply #22 on: April 20, 2003, 03:45:44 PM »
Quote
repeatedly taking off (attempting to) from a capped field.


If there's room to move, and your not alone, some of the best fights are doing just that.
nopoop

It's ALL about the fight..

Offline AeroCat

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The most common mistakes I see made...
« Reply #23 on: April 21, 2003, 01:06:27 AM »
#1 just learning B-n-Z flying in keeping speed then watching pilot making a break turn or loop and being TOO FAST and trying to follow hard and leaving thier wings behind.

 #2 using auto combat trim. good for learning. bad for advanced flight as its made for most control at current speed. as it will state in most avionics the closer to the edge of no control you are the faster it will turn. I know sounds strange. but seen what they meant when showing new designs of aircraft. the design of the craft that is highly unstable is capable of doing things a stable one is not. albeit dangerously but its fact. so at 250 and trimmed for speed will not allow you to turn like you could with elevator trimmed up. I have pulled my nose around slowly buy out trimming a person.

 #3 turning flat when you have speed over enemy. first your losing E second turning wider. either pull an early eliptical turn to take single deflection shot (prolly only get one try so gotta shoot well) or use your speed and turn in the vertical. if you turn using your speed in the shape of a roller coaster you are using your speed to fly farther but inside the same horizontal space saving E incase something bad happens.

 #4 H.O. not a safe thing to do if there is a way out. I know it takes two. but the better shot will win not neccesarily the better pilot. and not always the bigger guns. (not tootin my own horn but) have went head to head with a 109 while in a hurri with only 303s and shreaded it at a range of 900.

Im only a fair pilot at best cause of several things between stick and computer issues but most of all getting back into is after around 2 years and getting antsy to rack up kills all the while getting my 6 handed to me.