Author Topic: Human(Pilot) Modeling.  (Read 223 times)

Zeiram

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Human(Pilot) Modeling.
« on: August 07, 2000, 02:55:00 AM »
Hi HTC & Guys,

AH already has accurate flight, damage & weapon modeling
They are getting better and better whenever new version is introduced for us.
I really enjoyed AH however I sometime feel "Can I do in real combat?"

Please imagine when you ride in super jet coaster = Really hard one  
Can you move your head, check 6 right and left so quickly like
AH snap view?
I think that it is so hard to move your neck or even if
eye ball under heavy G(5G or 6G more).
Pilot Neck must sink into own shoulders under heavy G.
Program should limit change view speed under heavy G maneuver,
Another point is "Recovery time of Black/Red out must be changed
depends on adding G force.

We can fly continuously within the construction limit of aircraft.
It makes continuous rolling, unbelievable zinging or endless aerobatics maneuver.
Aircraft can be put up with such maneuver but Human body can't be safe.
It means that all planes are flying by Terminator or Robocop

I can imagine it is so difficult to put Human factors into Sim
However I believe AH can add more Human factor effects like "Pilot Wounded"
We can feel more real air combat (feel "G effects") by those things
even if we are playing sim with sitting on comfortable arm chair.


Offline StSanta

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Human(Pilot) Modeling.
« Reply #1 on: August 07, 2000, 04:02:00 AM »
I'd like to see different "pilot wounded" effects. One wound might make yer head spin, another control be heavy, to simulate hit in arm(s). A third could take out your legs, adn with it the ability to use rudders.

Would be nice to be able to fight while wounded without a clock ticking, or ticking so fast  

<S!>



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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime

Renfield

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Human(Pilot) Modeling.
« Reply #2 on: August 07, 2000, 07:25:00 AM »
And blood spray on the inside of the cockpit, canopy, and windshield....  

Offline Downtown

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      • http://www.tir.com/~lkbrown1
Human(Pilot) Modeling.
« Reply #3 on: August 07, 2000, 12:07:00 PM »
You hold your intestines in with one hand to keep them from spilling out onto the cockpit floor and interfereing with your rudders.

------------------

"Downtown" Lincoln Brown.
    lkbrown1@tir.com    
 http://www.tir.com/~lkbrown1
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!

Zeiram

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Human(Pilot) Modeling.
« Reply #4 on: August 07, 2000, 07:51:00 PM »
I thought different "pilot wounded" effects

No wonder Pilot kill if pilot hit 20mm
but incase of 7.7mm

1) Hit head  => PK
2) Hit arms  => Hardly controal Elev & Aileron
2) Hit legs  => can't use rudder

another idea is OXGEN BIN
May be put it another post.

Offline Camel

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Human(Pilot) Modeling.
« Reply #5 on: August 07, 2000, 09:07:00 PM »
Damn DT, I just busted a gut! That just hit me real funny  

I do like the slower head movement at higher G, including the lateral G. Might slow down the roll on those fish floping 190's.


Offline Vulcan

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Human(Pilot) Modeling.
« Reply #6 on: August 07, 2000, 10:08:00 PM »
Hmm its starting to sound like a Monty Python scene...

COME BACK! ITS JUST A FLESH WOUND!!!

Offline Hamish

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      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
Human(Pilot) Modeling.
« Reply #7 on: August 08, 2000, 02:35:00 AM »
 
Quote
Originally posted by Vulcan:
COME BACK! ITS JUST A FLESH WOUND!!!

What are you going to do? BLEED on me?

Sorry had too...

Offline StSanta

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Human(Pilot) Modeling.
« Reply #8 on: August 08, 2000, 05:23:00 AM »
Well, the strucken knight apparently intended to BITE his opponent to death  

Now, I managed to find a song in that film that suits allied opportunists.

It's called Bravely Bold Sir Robin or something like that  



------------------
StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime