Author Topic: GV graphics issues...  (Read 561 times)

Offline Reschke

  • Platinum Member
  • ******
  • Posts: 7724
      • VF-17 "The Jolly Rogers"
GV graphics issues...
« on: November 10, 2003, 10:57:46 AM »
To many to post individually in Shane's ad nauseum GV graphics posts so I will put them here.

In the following vehicles while in the hangar I am missing the lower half of all vehicles and it continues once you drive them in the game.

M3
Panzer IV
Tiger

It appears on my FE like the vehicles are sitting down in the ground. Also there are no wheels or tracks on them that are visible to me. These also occur only in beta 3 version.

System Specs:
AMD XP2600+
Gigabyte GA-7N400 Pro
512MB PC2700
Abit GeForce4 Ti4400 (using 45.23 drivers)
WinXP Pro SP1
DirectX 9.0b
Buckshot
Reschke from March 2001 till tour 146
Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
"I'm baaaaccccckkk!"

Offline Sarge1

  • Nickel Member
  • ***
  • Posts: 365
      • http://www.geocities.com/soundpge/index.html
GV graphics issues...
« Reply #1 on: November 11, 2003, 05:46:30 AM »
gv's can barley make it over added grass or shub patches ..

.at fld 150 when i missed large target at city the hill disappeared and building was suspended in mid air, but when i went to go under building, hill was there but invisible. and when i was hitting buildings they would smoke no flames, no debris and rounds could not go past buildings even though it showed them down.you cant drive past them either still there but invisible like Hill was...

the carts in hanger go thru or over items, items dont go on cart.....

no ammo count in sight. but if you use ammo count upper left corner and get it to use correct amount wont need the one in the sight..

the gauge that shows angle of gv is not there. Spawn points only show as dots no arrows, unless you are keeping it like that then it is fine.lol.....

Guns disappear from view when turning them ..
« Last Edit: November 11, 2003, 05:49:08 AM by Sarge1 »

Offline Rutilant

  • Silver Member
  • ****
  • Posts: 1352
GV graphics issues...
« Reply #2 on: November 11, 2003, 11:22:10 AM »
Why is there a pitch indicator in GVs to begin with?

Offline Sarge1

  • Nickel Member
  • ***
  • Posts: 365
      • http://www.geocities.com/soundpge/index.html
GV graphics issues...
« Reply #3 on: November 11, 2003, 11:38:14 AM »
got me. Unless it was to prevent roll over while on hilly terrain. since they did climb ditches and stuff buttoned up. since they did not always travel roads.. would be my guess . don t know was never in a ww2 tank other than that guess:cool:

funny dont know if they are in them now come to think of it. I pull as close to window as possible when driver. I dont see dash since i been in gv..


 I know the fuel gauge dont wrk. We should have that to work also so when fuel is down on gv and there is no fuel at base... they are stuck there. or have to up with less fuel to get to camp i mean spawn point and back to save kills would help some of camping and never running out of fuel
« Last Edit: November 11, 2003, 11:41:41 AM by Sarge1 »