Author Topic: Your overall opinion on Squad Operations.  (Read 3680 times)

Offline ghostdancer

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Your overall opinion on Squad Operations.
« Reply #75 on: November 10, 2003, 12:33:28 PM »
Sorry to say .. doesn't solve the problem. We need to know fixed numbers (within a certain range) so that we can balance the sides for the event before frame 1.

A generic squad such as this, made up of walkons that come in during a frame, has two problems:

[list=1]
  • We have no idea how many pilots there will be in it from frame to frame. So hard to tell which side to put it on. And actually even up to the T-30 mark would not really have an idea .. so hard to put it on a side.
  • It needs a C.O. to brief people on mission and targets. Without a permanent C.O. there is nobody to organize it, explain rules to newbie walkons, and attempt to accomplish a mission.


So in the proposed form it really would not work.

Now, alot of people think that you have to be in MA squad to be in Squad Ops or that only MA squads can participate. This is not true .. you need two people (C.O. and X.O.) for a squad and then they can put together people from anybody who is interested. They don't have to be C.O.'s and X.O. in MA or from same squad.

We just need point of contacts that who will fullfill the leadership duites and make sure that the squad turns out its committment levels.
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Offline Marco50

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« Reply #76 on: November 10, 2003, 12:40:04 PM »
Yes Ghstdncr, that has to be taken into consideration :) Yet the idea is fresh but like u said that will not really solve the problem
:( but may come close?!?! Huh?>........... Ghst? :D

Offline runny

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« Reply #77 on: November 10, 2003, 03:46:03 PM »
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Originally posted by bizket

2. IMO there has to be a bigger penelty for death.  The way it is now if a squad gets wiped out there arent really penelized for the next frame. What I would like to see is if a squad takes say 60% losses they should be placed in a 2nd line AC. For example the first frame a group is in 51Ds and they take 60& losses, next frame they would be in 51Bs. If the take heavy losses in the 2nd frame then 3rd frame they would be in a 47 D11.


Wouldn't that tend to amplify any errors in balancing sides, and to amplify them in the way that most damages the fun for people playing?  Suppose the CM just gets it wrong, and one side gets severely creamed, across the board.  Do you then put the whole side  in second-line aircraft, making it even more likely that they'll take heavy losses in the next frame?

Better, IMO, to assign a point penalty to taking excessive losses.  That way, if  the balancing for a frame is off, the error is reflected only in the score, and doesn't affect the next frame.

Offline ghostdancer

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« Reply #78 on: November 10, 2003, 04:13:05 PM »
Actually we experimented with an attrition system on sunday squad ops. Each squad was assigned a certain amount of points they could use to purchase aircraft.

Worked like the perk system .. you land you keep them. You lose your plane they were gone. Plus, there was resupply of points based on how much damage enemy did to against your facilities.

The overall opinion was that it did not add to the fun of the game play but added to the work load of each squad C.O.

Now we could come out and say you have say enough P51s to put everyone in your side in one. As losses happened they can't be replaced and you go down to the designated 2nd line aircraft.

Problem here is as runny points out. If a side gets creamed the frames become more and more imbalanced as one side does a better job of keeping its first line aircraft alive. To me this is not a problem but based on past experience I am not so sure that the rank and file will not have a problem with it.

Lets say for example that by frame 3 the RAF has taken an extreme beating and almost everyone is now in Hurricanes while the LW still has half of its guys in 109F4s and the others in 109Es. Advantage LW. Now the question comes down to is the RAF rank and file going to be okay with that or upset at having to fight against superior airplanes .. even though it was caused by their previous actions/losses? Or will we just see people not turn out in said situation?
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Offline Marco50

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« Reply #79 on: November 10, 2003, 04:14:57 PM »
Oh ok Ghost i get it :)

Offline daddog

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« Reply #80 on: November 11, 2003, 10:55:48 PM »
I would like to start addressing some of the points brought up in this thread. Some I agree with but we are unable to do, others we can do but choose not to for reasons that will be explained and finally some I just don’t agree with. Ghostdancer has the final say in Squad Operations so if you can persuade him then your good to go. :)

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Frame COs. I think that Squad Op COs should command all three frames, not just one. There is a "disjointed feeling" to having a different CO every frame. A CO may just get the hang of it, get to know his squads, the objectives, ect, and then "thats it" he's done, and a new CO gets the next frame. Consistancy will bring a higher caliber of command. In the end, you wont CO any more frames in a given year, its just you will do your "stint" in one S.O., rather than 3 or 4 seperate ones
I see several of you agree with this and in the initial design when fdski and I were hashing it out I wanted the same Frame C.O. for all three frames. He explained and rightly so that the S3’s have separate Frame C.O.’s. Squad Operations is loosely based on the excellent S3 events. Many of the CM’s were instrumental in answering questions for me when I had them. Frankly it would be too much pressure, time, and responsibility for one player to deal with for three weeks. Sure some of you could do this and would if asked, but many C.O.’s can’t even make all three frames. No way could they do it for three weeks. If we had 20 “jordi’s” then I would be for this, but we don’t. Having a different Frame C.O.’s may not be my first choice, but IMHO it is the best choice to keep us from having a whole event ruined. Too much would rely on a single player and real life is and always will be too much of a factor.

From this idea I was talking with Skernsk and he had an idea that I will chat with Ghostdancer about. CM’s could open up a:
Friday Squad Operations Frame C.O.’s Allied
Friday Squad Operations Frame C.O.’s Axis
Ditto for Sunday Squad Operations

From what I understand it would now be pretty simple for CM’s with permissions set by skuzzy to add 3 players to each forum. Each one of the Frame C.O.’s would still have a frame that is their responsibility, but they could have more freedom and opportunity to discuss tactics and bounce idea off each other. As it stands now I don’t know of any Frame C.O.’s that have discussed tactics with each other. Would be a nice compromise from having one player do all three frames.

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Aircraft use. Again, this is a consistency point. Rather than have a different ride, I would propose that squads are either assigned a "light" or "heavy" role in the event, and where at all possible, fly the same a/c for the 3 frames. Each squad say does a "heavy" stint" about 1/3 of the time, in bombers or jabo. This allows some skills to be developed, and again, improves play over all. The other 2/3 are "light" assignments.
This would be possible and more practical if we had the same Frame C.O. in all the frames. Yet, this idea has merit, but I think some squads would really suffer in attendance. As it is some squads have a poor showing just for a single frame of a ride they don’t like. For all three it would be pretty low. Picture your squad having to fly Kates three frames in a row. Again I know many would do it, but the idea is to have fun. ;)

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Possibly, a loosening up of objectives that allow more leeway to the COs to prosecute the campaign.
Not for Squad Operations. What I have said from the beginning when I designed the Snapshots and Squad Operations is that the way to ensure the death of an event is lack of action. You must ensure action for players and the only way to do that is to have a specific list of targets to attack and defend for both sides. There is enough variety to give Frame C.O.’s a chance to plan. Unknowns still include the number of AC, what alt, what direction, what type of AC to keep everyone on their toes. If you start give broad areas that may or may not be attacked you will have some squads fly around for 2 hours and not see a thing.

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Set down guidelines for the Friday and Sunday S.O. that are the same.
I could not agree more. Both should be ran the same, exactly the same.

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I think I speak for my squad when I say we enjoy them a lot. I think my favorite scenarios are those with bombers and their escorts vs fighter defense. The targets don't have to be revealed to the fighter defense but the defenders should be given a list of probable targets which do include the actual targets.
If Frame C.O.’s are not given specific targets to attack and or defend then something is wrong IMHO. Orders should be very clear on what to attack and defend. If CM’s don’t write them that way then the chance for a squad to fly around for 2 hours in boredom greatly increases. When that happens unless there was a no show by a squad it is the fault of the CM. This should never happen in Squad Operations.

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As a frame CO I found that getting answers from the squad CO's the biggest problem. I had no Idea what most of the squads where proficent in or what rides they preferred or even if they understood the orders and there objectives.
When we get a event site up and running with everything we want an idea I had from this post of yours Jim. Each squad listed could have listed not only how many will show up for the frame, but that squads area of expertise. For example…
AC of most experience
Rate your JABO
Rate your level bombing
Rate your dive bombing
Rate your straffing
Rate your ACM

That way Frame C.O.’s could see how squads rate themselves. In time maybe logs could rate the squads performances also. :)

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IMO there has to be a bigger penelty for death. The way it is now if a squad gets wiped out there arent really penelized for the next frame. What I would like to see is if a squad takes say 60% losses they should be placed in a 2nd line AC. For example the first frame a group is in 51Ds and they take 60& losses, next frame they would be in 51Bs. If the take heavy losses in the 2nd frame then 3rd frame they would be in a 47 D11.

and
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My problem with Squad Ops, all AH events in fact, is pilot survivabilty. I can't count the number of times one side or even both have been decimated in the very short span of 45 mins. I know that it has a lot to do with the furball mentality, but can't something be incorporated that rewards those that land their planes, versus those who dive into a furball kill three but just end up getting themselves killed?
TheBug I think this would be good to start incorporating into our events. One of the ways mentioned and I would like to see happen is have squads that lose a lot of AC have to fly a AC of an earlier version then before. For example a squad is given 20 A6M5’s for their AC. They fly frame 1 and lose 5. Frame 2 they have to fly only 15 A6M5’s, and 5 A6M3’s. Frame 2 they lose 10 more A6M5’s those in turn would be again replaced with A6M3’s. This is not a new idea, but difficult to implement for two reasons.
1 – We don’t have the AC variety in Aces High to support that kind of system.
2 – Squads don’t fly the same AC each frame.

I think once we took care of #1 then we could have some Squad Operations where Squads fly the same AC all three frames. I just doubt we could do it when you have some Kate’s or Val’s I the frame. The only way around using those AC would be to give those that fly them a 2nd life in a different AC. That we have done before with success.

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Get rid of the airstarts, its gamey and causes more confussion then anything. Its not going to kill anybody if they have to spend an extra 30 minutes climbing to alt. Plus it would add a little more realism when the escorts try to rendevous with bombers.
If you look at some of the terrains we use and the distance some heavy laden bombers have to fly using airstarts is an excellent way around making the frames 3 plus hours long or forcing players to fly for 2 hours just to reach a target.
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Offline daddog

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« Reply #81 on: November 11, 2003, 10:57:41 PM »
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As for the suggestions on #2, "the death penalty," I think there will need to be some flexibility. Here are two suggestions.

1. In late war IJN scenarios, it is increadibly difficult to accomplish any objectives and survive, especially if your assigned a Kate or Val for an IJN event. But generally, if every plane that survives and lands is worth some landing bonus, say, three times as much as a single air combat victory, then there might be more caution, or fear of engagment. Whatever the penalty, it should be sufficient to cause a pilot to return to base when dammaged, or consider more carefully engaging in massive furballs. However, it can't be too high since the whole point of the event is to engage the enemy. We can't have people flying around for 15 minutes, landing, then saying Nya Nya Nya from the tower as the enemy circles in anticipation of a fight. That is why I think that a flexible 2-3 point survival bonus should be a good measure, depending on the event.

2. Another alternative is to have expected loss rates. On a bombing mission for example, the objective is worth half the points possible, the other half is how well they do in beating their expected loss rate. If a loss rate of 20% is expected (High in real life, but not in TOD), then up to half the points could be awarded based on how well the loss rate is achieved.

Example: I envision a loss rate score being assigned and a loss rate percentage in this way. "Tonights loss rate for the Allies is expected to be 23%, and the casualty score is 30." Then the ratio of expected losses to actuall losses would be applied to the score of 30 to find the total score. Here is the formula:

Expected Loss Rate
------------------------- X Casualty Score = Loss Rate Score
Actual Loss Rate

If the Allies loose only 15%, then the Loss Rate Score would be 45.9 (46 rounded). If the Allies loose 50%, then the Loss Rate Score would be 13.8 (14 rounded).
I like this idea tracer. One will be looking at. :)

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Historical squads need to be given first choice when it comes the sides and rides in a setup that involved there RL namesakes. In a late war ETO setup the 56th FG should be flying jugs for allied not 109s for axis. It would be nice to see all squads put into a couple of different groups. USAAF, RAF, USN, VVS, IJN/IJA, LW and Unaffiliated. In a pacific setup the USN and IJN groups should get first choice and the rest will fill in as needed.
We do this already. CM’s generally try to give Squad their choice especially if it involves their favorite ride. Beyond that it is up to the Frame C.O.’s who fly’s what AC.

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The last thing is pretty minor but it would be a nice addition. I would love to see what the victory conditions where before the series even started. The would give everybody an idea of the big picture. Also campaign ribons for the squads to put up on there websites would be a nice addidtion.
Once we have a point system worked out we should be able to do this. :)

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For objectives, perhaps something like a certain factory needs to be destroyed. In oder to destory it, the total damage done by the end of frame 3 needs to be 210% (i.e. it could be 75% destroyed in frame 1, followed by 60% in frame 2, followed by 82% in frame 3, for a total of 217%, or totally destroyed) This way, even if 100% damage was done in one frame, the objective is still not met because another 110% has to be done in the next frames combined.
In a way this is how I approached the current frames. Several objectives and they were to destroy as much as possible of each. With visual pictures and check the logs I was able to determine what % of the target was destroyed. With each target valued at 500 points the attackers would gain a % of the 500 points.

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To go with the above, airfields could be destroyed in a frame and made unusable for the next frame. This way, airfields closest to the main objective could be taken out, making it harder for the enemy to defend the objective because they will now be based further away.
The problem with this is it can start to take away from the fun for the losing side. No one wants to fly in a frame which they have little or no hope of winning. Sooner or later when you reduce the quality of the ride, force them to up from a farther field, carry over damage done to fields from frame to frame, you will have a side that did so poorly in frame one they have no hope of winning in frames 2 or 3. So why show up?  We have to strike a compromise. Everyone who participates in Squads Operations should have a good chance to fly and engage the enemy with some reasonable expectations to shoot someone down and land it. Of course the skill of the pilot, his squad, and numerous other factors will affect the outcome of that engagement. But cumulative penalties carried over frame to frame become problematic and reduce the quality of game play for a large percent of the players.

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plus we need something what was done for CAP event,
list of aces, streak........... and som other small things. Whichine can give you somethingexciting to read saturday morning or monday mornig, when you chk all boards.
I agree. In time I don’t see why we can’t do this.

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And pls no more experiments with alt and som other ideas, just simply desighn. FLy to target, hit him, take som fight and head home. I think best funn peopl have when saw som battle and safe return home, thats give best satisfaction
:) Agree.

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No more night scenarios please until hitech and co discover the instrument panel light bulb and possibly navigation lights
Agree.

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We should catalog desired map changes and submit requests to the cm terrain team. After all, scenarios, squad-ops, and the like are what the team is here for
Good idea.

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i just got idea, all what we need is "superuser" right for CIC
Honestly only CiC need radar to have overlook on all his pplanes.
Usual we fly without dot radar anyway.
So if HT would be so kinde and give admin arena rights to set one or two men's per side, radar on. And all the rest radar off , we can have this problem from head.
Its should be work for BOB and many future events.

If i wrote to complicated, small example:
knights - radar off
bishops - radar of
set player Andy H - radar on (as co of axis)
set player warlock - radar on (as co of allies)
This would be nice. :)

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You knew that the object of the excercise was to fly it as if it was for real, which meant that you had to go into hostile skies, do your job AND do your damndest to get back to base. If you didnt, you hurt your sides chances of winning. Sometimes we would even abort a raid or sortie, when we ran into unexpectedly heavy opposition, to give us a chance of flying again later in the frame somewhere where we could do some good, rather than just get killed for no gain.
I think we will and are working toward this. Many of the above suggestions point toward this.

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1. SSO needs to run smooth (incl. designs, constant numbers, spirit, ...)
2. we have to get it in the players heads, there is such an exciting event (advertising)
3. players need to read what this event is all about (portal site)
4. players have to speak with other players to get other squads to try it out (personal approach is always better than an announcement in the MA; secondly we want whole squads and not single players)
5. if you start growing you get a snowball effect and numbers grow even more
6. mission accomplished.
Good points. Glad that last frame when so well on Sunday :)

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I think making sure that bomber ops are "doable" by ratios, several targets, and better mission planning is an area I can agree on. Bombers are the cornerstone of many of the frames. Thats something we need to ensure continues.
I think bombers should be in most Squad Operations frames.  Not many, but some squads like to fly them all the time. They also help keep the frame from turning into an MA or CT hour and add a sense of responsibility which can only add to the game play. At least the kind we all want.

 
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The "walkons not allowed" thingy will throw off some people.
I'm sure it's a dilemma; to get people on and still have an organized event.
True, but we have other walk on events. Wed, Thurs, Saturday and even the large Scenarios player can walk on. Squad Operations should never be a walk on event. It is not that hard to post here and contact a squad about flying with them as a guest.
Phew. That only took a couple of hours.

About my bed time. :)
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Offline ramzey

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« Reply #82 on: November 11, 2003, 11:51:12 PM »
great summary Daddog
i own you beer when we meet next time:)

now we need to run this live;)
« Last Edit: November 11, 2003, 11:54:33 PM by ramzey »

Offline Sikboy

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« Reply #83 on: November 12, 2003, 08:10:41 AM »
Here's a non-hypothetical example of how it's not just a matter of "furball mentality" that leads squads to gettiing wiped out.

In the last Friday Squad Ops "Two Front War, Frame 1" The Shills upped 6 La5s on a Fighter Sweep. 1/2 way through our Patrol, we spotted what turned out to be about 10 FW190s. Thinking that they were likely 190A8s hunting Bombers (because  despite and Alt/numbers advantage they did not engage us) we felt we had a good chance of taking them out if we could force an engagement. As we were following them, we spotted more cons approaching. A trap?

We fought and ran all the way back to our home field. It turned out to be 18 FW190D9s vs. 6 La-5s. We managed to get 3 of them, but were wiped out in the process. From a mission perspective, we kept those 18 190s from engaging the bombers, and as I mentioned, when we chose to engage, we thought it was about 10 v. 6 190A8s v. 6 La-5s.  

I can not think of any other way I would have performed on this mission (with the exception of zigging instead of zagging at the end there lol). And it wasn't dictated by any furball mentality, we just got slaughtered. Should we have run back to base when we first encountered higher contacts? I was proud of our fighting retreat.

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Offline 68falcon

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« Reply #84 on: November 12, 2003, 08:44:28 AM »
Sickboy,

           As there are more frames to this scenario I can't elaborate on what happened to you other then to say. The CO of the last frame, Tracerx, used some very well thought out tactics and  plans and they where, as you attest to, carried out in most cases extremely well. The orders and battle plans curtailed furballing.
         The outcome of the frame may not have been as good as was expected but I for one will be using his tactics.
« Last Edit: November 12, 2003, 08:48:47 AM by 68falcon »
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Offline Sikboy

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« Reply #85 on: November 12, 2003, 12:29:38 PM »
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Originally posted by Jim
Sickboy,
         The outcome of the frame may not have been as good as was expected but I for one will be using his tactics.


Jim,

I had a lot of fun, and hope we made it sporting for the MAW and DoW. I'm just using this example to show how getting your whole squad wiped out doesn't have to be because of a "furball mentality" and ask the question: Should the Shills be punished for getting wiped out, as has been advocated elsewhere in this thread.

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Offline 68falcon

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« Reply #86 on: November 12, 2003, 05:03:32 PM »
Sikboy,

           I was leaning towards the penalty option for getting your squad wiped out until this week. The orders and plans for the mission where written in such a way that furballing was not an option. The squads had to work as a team and in so doing knew that losing pilots hurt the overall objective.
         Your experience is another good reason why punishment for defeat is not a good idea. How can they be sure what caused the total lose of a squad and/or was that squad more or less sacrificed for the completion of the objective.
         Furthermore the new scoring is going to curtail the unnecessary furballing, points lost for not bringing back your planes.
        With the experiences of Tracerx's planning and tactics, Sikboy's retreating fight I do not agree with the penality option being discussed any longer.
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Offline ghostdancer

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« Reply #87 on: November 12, 2003, 05:17:17 PM »
Another real world (well SSO) example for the problem with penalizing squads (outside of the score for a side) for being wiped out.

On the other side of the map from the Shills and Sikboy, the Nightmares and AKs drove in against the LW target from the SW. You had 20 P51s and 13 buff formations that were the first in. By this I mean that Jordi and his buff force and escorts took a different route which had them hit the target after we did.

Net result was that the LW forces swarmed the AKs and us. Nightmares lossed 17 out of 20 planes the AKs took a heavy beating losing 5 complete buff formations out of 13 and most of the drones of the others. However, the escorts got the buffs to target and betweenthe two groups shot down 43 enemy planes. That is almost half of the LW forces in that frame.

So in the case also it was not a case of furball mentality at all that resulted in the heavy losses. Plus, the fact that allies hit first with this force drew the LW away from the other force and helped to use up the LW fuel and ammo in the planes. Contributing to the lighter resistance of the north buff group.

Basically we ended up sacrificing to the south group to allow a delayed attack from the north to get through with more planes; is the way things worked out.

Net result though was that the south groups took horrendous losses and not many got home after striking target at all.

So the point reduction that Daddog is a good way to judge these things. Your buff hits and gets home .. 100% of the points. It doesn't then less of the points, etc.  But demoting to second line aircraft becomes tricky as Sikboy pointed out and our case too.  Our force also was outnumbered but instead of a fighting with treat .. did a fighting escort where all we did was put some lead into enemy planes to try to scare them off the buffs and then returned the buffs.

I agree that is hard to tell the reasons all the time why a squad suffers heavy losses. And at times you know a CiC might send a squad in first or on a diversion run where he expects them to take massive losses and its part of the plan so that he draws enemy forces out of place for a different force to get in.
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Offline Raubvogel

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« Reply #88 on: November 15, 2003, 01:38:06 PM »
Only 1 problem with Squad Ops...not enough chutes. More people should eject.