Author Topic: My thoughts on The New Squad ops friday nights  (Read 1643 times)

Offline 68KO

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My thoughts on The New Squad ops friday nights
« on: December 11, 2003, 12:29:26 PM »
Guys,
In the new squad ops I do not like the points thing.
   1-they know what tarrgets we are going to hit
   
   2-I think there is no skill in attacking tarrgets that stand still.
I would like to see base captures

   3-with my squad in the last frame we did not waste bullets on ack and we bombed from a hi alt because we knew that we could not take bases.we also did not want to shoot anyone down because it was worth nothing in points.

for example we know the carrier is the most points and they are going to hit it no matter what.


   4- I like the fact that each squad is like a wing that works together as one group.

   
    I just think it should be more like war instaed of a points game.

 suggestion maybe if a pilot gets shot down he is lost for the event because he is dead so the numbers will drop and we get a winner or if he bails we can rescue him like in kadesh.
   
   I think that the points thing is no good and makes it more like a board game. I wish we could go more in the way of fighting a war with base captures.
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Offline Furious

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My thoughts on The New Squad ops friday nights
« Reply #1 on: December 11, 2003, 12:45:12 PM »
Base capture is a gimmick that has nothing to do with a real war.

Offline 68KO

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My thoughts on The New Squad ops friday nights
« Reply #2 on: December 11, 2003, 12:48:14 PM »
Quote
Base capture is a gimmick that has nothing to do with a real war.



so what you are saying is that the USA raid on france in D-Day and capturing enemy positions had nothing to do with war. lol

The Germans going into africa and capturing positions had nothing to do with war?

iraq raid and taking over kawait had nothing to do with war?


USA stationed in IRAQ today has nothing to do with war?
« Last Edit: December 11, 2003, 12:55:09 PM by 68KO »
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Offline Furious

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My thoughts on The New Squad ops friday nights
« Reply #3 on: December 11, 2003, 12:49:13 PM »
10 guys recaptured France?

Offline 68KO

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My thoughts on The New Squad ops friday nights
« Reply #4 on: December 11, 2003, 12:56:49 PM »
lol can you name them? geesh and there whole country could not fight them back it had to take 10 american soliders lmao good one
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Offline 68KO

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My thoughts on The New Squad ops friday nights
« Reply #5 on: December 11, 2003, 01:02:49 PM »
I just feel I am loseing interest
« Last Edit: December 11, 2003, 01:51:48 PM by 68KO »
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Offline daddog

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My thoughts on The New Squad ops friday nights
« Reply #6 on: December 11, 2003, 01:25:09 PM »
68KO
I appreciate your feed back and concern. Let me address some of the things you said.

You seem to be under the impression that the Friday Squad Ops is under some new kind of format. I assure you apart from some minor differences in management concerning squad responsibility’s and how the frames are scored it is the same as it was 1, 2, and 3 years ago.  Squads have always had ground targets, which do take a lot of skill to destroy. Double so if you have enemy fighters that are trying to destroy them. :) No easy task to provide a good escort. Also not all of the targets are static.  I had truck and train convoys in  the last Squad Ops, and Skernsk has some shipping this one. I personally never cared for base capture in Squad Ops and I doubt I will ever put them in any of the ones I write. Not all Admin CM’s will write them this way.
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Offline 68KO

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My thoughts on The New Squad ops friday nights
« Reply #7 on: December 11, 2003, 01:48:02 PM »
dont get me wrong just trying to make suggestions . You guys do a great job. I just feel that maybe do not tell them what the points are so they do not know what tarrgets are the most or something like that. what I was trying to say I like to hit ground tarrgets but there is no point in going down in the ack and taking them out better to drop hi and stay safe. its like lets fly around the enemy and hit tarrgets you should put points on planes shot down. remmember I am not trying to buck the system just trying to make some suggestions. thanks for your reply Daddog and I understand what you are saying.:aok
« Last Edit: December 11, 2003, 01:55:34 PM by 68KO »
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Offline skernsk

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My thoughts on The New Squad ops friday nights
« Reply #8 on: December 11, 2003, 02:02:13 PM »
Suggestions on making the event better are always welcome.  Just a little more background.  The Squad-Ops has always been 'objective based'.  The Frame CO's get a list of targets to attack and defend.  In a two hour event it is most important for all squads to see 'action' - whether it be bombing or defending.

In the past we have used results from one frame to affect the following frames.  For example the front moved, or a new airfield was added etc.  The reason for the CO's to know what needs to be attacked and defended is so that all the targets will be attacked and defended and squads are not flying circles for two hours.

As for base capture.  It is not what most squads involved are interested in in terms of squad-ops.  Also very few squads like to drive ground vehicles which also limits things we try to do.  Based on feedback over the past few years it is safe to say that the vast majority do not want to deal with base capturing and leave that to the MA or CT.  

Points.  In the past points were awarded for planes shot down as well as each target hit.  That had pros and cons as well.  For instance.  I once chose a strat target (fuel depot) and the attacking side flattened it with about 8 planes and racked up close to 2000 points - making it a very lopsided frame.  It was apparent that the two sides wanted a means to see how they did so daddog and I have placed a 'value' on the objectives so that we can give that to them.  The reason for such a high number of points for the carrier is that they are usually hard to hit and sink .. therfore the reward should be large.  

One last thing.  Just because points are not awarded for the planes you could have shot down - it was written that the frame could be decided on loss rates in the event of a tie.  So I would have blammed them
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Offline Arlo

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My thoughts on The New Squad ops friday nights
« Reply #9 on: December 11, 2003, 02:13:41 PM »
Don't let Furious' opinions or comments phase ya. He's just as much a handsomehunk as any other handsomehunk on the HTC forums. ;)

Offline 68KO

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My thoughts on The New Squad ops friday nights
« Reply #10 on: December 11, 2003, 02:34:29 PM »
That post makes it more clear and I guess thats why I remmember we got bases with the front moving.

Guys you do a great job. I do not want you to take me the wrong way.

Thanks for all of you getting back to me and answering my questions and comments

:aok
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Offline skernsk

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My thoughts on The New Squad ops friday nights
« Reply #11 on: December 11, 2003, 03:29:01 PM »
I am not taking your comments as a complaint nor as a shot to the team.  You have some suggestions and I was simply pointing out why it is the way it is.

In the future we can revisit base capture and ground vehicles - but for not the consensus has been to leave them out of squad-ops.  

Feel free to voice an opinion or a complaint at any time......or e-mail one of us CM's if you want.

Offline daddog

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My thoughts on The New Squad ops friday nights
« Reply #12 on: December 11, 2003, 04:07:18 PM »
Quote
Feel free to voice an opinion or a complaint at any time......or e-mail one of us CM's if you want.
Ditto. :)

Someone (I don't remember who) had a moving front in Squad Ops that was based on the damage done to fields and other targets. I went quite well I think. Generally it is not how I write them.

Always glad to hear your thoughts 68KO good, bad or otherwise. :)
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Offline wklink

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My thoughts on The New Squad ops friday nights
« Reply #13 on: December 13, 2003, 12:44:46 PM »
This is an idea.  I don't know what people will think of this one.

Hows about a Crete type scenerio where the Axis has to take a certain number of fields while the allies defend against attack.  It would probably be itneresting, trying to take a base without resorting to fly/die/reup/cap/goon a base.  You would have to take the base but stay alive at the same time.
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Offline Squire

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My thoughts on The New Squad ops friday nights
« Reply #14 on: December 14, 2003, 09:27:52 AM »
If the design warrants base capture I see that as ok, but usually the S.O.s dont use it as a measure of success.
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