I know its a raw beta but it is good enough to make some observations:
The flight model seems good. I had hoped for a better sense of tri-axial inertia out of the gate. I just need more time.
Terrain layout is "interesting". I dont really like the terrain but that will probably change.
The chess format is an odd feature. I cant decide whether I care for it or not.
I hope the stall sound gets replaced by a more believable "aluminum structure under stress" sound!
The tracers are the best Ive seen yet but the guns tracer smoke seems a little off to me (Also, seeing the smoke trail from ack going up from ground looks strange, odd.)
The guns sounds are awesome but I dont remember hearing the engine pitch change with speed (I know, its a beta).
The one kill credited to me was a snapshot on a p51. I saw the hit graphics and thought they dissipated too fast, almost instantly. I need more time obviously but suspect this will change (with everything else) in due
course.
The aircraft artwork is extremely nice. I see the EAW influence and that pleases me deeply. I enjoyed going OTR and popping up in the middle of a B17 OTR as well. As I flew through the parked 17, all its innards passed me by...nice touch on the interior.
The view system demonstrates a lot of planning and thought. Very, very nice. Maybe even the best yet developed for a flight sim. Again, EAW pops into my mind (the zoom view in the cockpit is a superb feature). Lacking was my ability to locate the 45 degree views in DM snap (mell found the 45 view fwd up but thats it). I really need these 45 views so if you guys know where they are (or Im just short) please do tell
I noticed when in any auxiliary view, I lost ability to engage/disengage wep (other functions as well?)
When I got my first kill the buffer said "dodo #1 killed by Yeager #1"...Let me say that I dont want to be "Yeager #1"....and I dont want to see "Yeager #2, #3 or #4"
I dont care for this naming convention and I hope it changes.
Overall, a truly excellent, most awesome effort given the time involved. I give AcesHigh beta a very critical A- grade.
I look forward to spending tons more trying to get "capable" with AH and watching the youngster grow.
Yeager
[This message has been edited by Yeager (edited 09-29-1999).]