Author Topic: HQ Down Times  (Read 360 times)

Offline CurtissP-6EHawk

  • Parolee
  • Silver Member
  • ****
  • Posts: 1452
HQ Down Times
« on: March 10, 2004, 08:25:11 PM »
How long is HQ down times and how much ord it take to kill it?

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7456
HQ Down Times
« Reply #1 on: March 10, 2004, 09:06:48 PM »
more importantly....

is killshooter off?
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
HQ Down Times
« Reply #2 on: March 10, 2004, 09:53:02 PM »
Only when Oopsy's not logged on. :D

Offline CurtissP-6EHawk

  • Parolee
  • Silver Member
  • ****
  • Posts: 1452
HQ Down Times
« Reply #3 on: March 10, 2004, 10:03:53 PM »
lol, funny.

I have noticed that it is different for each map or so seams to be. Can HQ be made to have a 1 min down time? If so, who would like to see it always this short?

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
HQ Down Times
« Reply #4 on: March 10, 2004, 10:34:24 PM »
Eh ... doesn't phase me none whatever the setting. But I would go so far as suggesting that the design of the maps should be a factor. If the HQ is easy to get to and pop ... give it a lower downtime (minimal if need be). If the designer has the HQ set as far back to the rear as possible with all sorts of defensive measures to protect it (be it 2 or 3 times as many ack emplacements or whatnot) give it a longer downtime.

Then again .... the AH HQ wasn't designed right imo. It shouldn't have a negative impact on dar until it's completely destroyed and rebuild should work like any other strat.

Offline Reschke

  • Platinum Member
  • ******
  • Posts: 7724
      • VF-17 "The Jolly Rogers"
HQ Down Times
« Reply #5 on: March 10, 2004, 11:08:52 PM »
Yes we can adjust downtime on the HQ to whatever we feel is appropriate. That is one thing that I really haven't messed with in my setups and it pretty much stays the default setting.
Buckshot
Reschke from March 2001 till tour 146
Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
"I'm baaaaccccckkk!"

Offline Jester

  • Gold Member
  • *****
  • Posts: 2753
HQ Down Times
« Reply #6 on: March 11, 2004, 02:16:20 AM »
I always set mine for 1 MINUTE when I did set-ups.

This kept one person from "Porking" the radar for one whole side for 30 minutes while it rebuilt. You could still take it out at each field and limit it for that area (like in real life) but the rest of the net would stay up.
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org

Offline CurtissP-6EHawk

  • Parolee
  • Silver Member
  • ****
  • Posts: 1452
HQ Down Times
« Reply #7 on: March 11, 2004, 10:39:30 AM »
Personaly I think it should be the hardest to kill and should take at least a squadron to kill it. Whats 12 Ju-88 bombloads? Or 12 B-26 bomb loads? I quess 30 min down times is fair if it takes an effort to killo it.