Author Topic: Beta 36: Trinity map, blue triangles ...  (Read 310 times)

Offline lucull

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Beta 36: Trinity map, blue triangles ...
« on: May 26, 2004, 05:19:07 PM »
... in the canyon south of A1. They appear on the edge of the screen and disappear on movement.

I have a Geforce 4 Ti 4200 64MB and someone with an ATI card had the same problem.

I have also seen many stutters in this canyon, but they might go away with more flight time.

You should also check the roads on this map. Some go over mountains, where definetly no GV is able to drive. Very funny :D

Offline Eagler

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Beta 36: Trinity map, blue triangles ...
« Reply #1 on: May 26, 2004, 08:05:37 PM »
same

ati 9800

the triangles seem to leesen when go shift 3 view
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Smuz

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Same here but also-----------
« Reply #2 on: May 26, 2004, 09:10:17 PM »
When I bailed south of A1 I didn't know if I was still in the blue yonder or on the ground, I fell into a big swash of blue







Smuz
Airmageddon Squadron

"If it ain't broke it will be"