Author Topic: F4U ground loop  (Read 391 times)

Offline RELIC

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F4U ground loop
« on: July 28, 2004, 11:48:15 PM »
OK I know the Chog has a nasty ground loop but it seems almost a 50-50 chance you will ground loop and blow up if you attempt to rearm.  Even low speeds can produce a ground loop that results in death.  I've seen Pintos that can take more abuse without exploding....
DGSII Scenario-2012  352nd FG/487th FS
P-51D "Cold Gin"
Noseart

Offline Deth7

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F4U ground loop
« Reply #1 on: July 29, 2004, 06:16:06 AM »
Before you land take off your combat trim and zero out the rudder
that way the plane won't ground loop, it's easier to land  too.
EA Still Blows...AOL Still Sux

Offline RTR

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F4U ground loop
« Reply #2 on: July 29, 2004, 08:40:48 AM »
Relic, as long as you hold the stick back and lock the tail wheel it won't tip over on you.

Get your taxi speed down a little slower, use differential braking to steer, and if you need to use rudder to steer once you are very slow, ease off on the stick a bit, make small corrections with rudder and once headed in the direction you wish to go, Pull Back on the stick again and lock the tailwheel.

Cheers,
RTR
The Damned

Offline RELIC

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F4U ground loop
« Reply #3 on: July 29, 2004, 01:02:16 PM »
The tailwheel lock works great for me when landing but its the low speed taxi that always gets me.  I don't generally use combat trim so I will double check my rudder settings.
I guess my biggest gripe is not so much how hard it is to handle but how easy it blows up if you ground loop.  I can understand if you were at 50 mph but at speeds less than 25?  I think that is a bug or incorrectly modeled, but just one person's opinion.
Thanks for the tips - I will try em out.
DGSII Scenario-2012  352nd FG/487th FS
P-51D "Cold Gin"
Noseart