Agree with Mathmans comments regarding flying it smoothly and at speed and of course pick your fights
I do use flaps but only when taking off or landing.
I avoid them at all cost in fights, but hey thats just me your mileage may vary.
Vs N1k's or spits if you dont have an advantage be wise put your nose to a shallow dive and extend to approx 2.5 - 3k and do a 2 g climbout reversing and fill em up with lead
If your really pressed with 1 of these 2 crawling up yer bellybutton and on the deck try to keep your speed hi cos the faster you go down low the slower they can roll in comparison to the F6. Scissor em carefully timing it each time so as they roll to your new hdg you roll back again DO NOT pull hard as you lose your only advantage hi speed roll ability, if done right you will gain more separation each time until they are rolling so much in lag you have time to pull some vertical and reverse slicing the turn and rebuilding your E in the process, usually they roll back in time to see you diving back down and just try a flat turn to follow you, of course this has been the objective all along rebuild your E and sucker them into burning theirs.
Now you decide end game or pull some of that pilot toejame and finish em off.
If bounced as well i try to pick the place to fight, if possible I will head for any gradient variation available, hills valleys even a shore line as a last resort.
The idea here is to exploit the vertical performance of the F6 as much as possible as well as trying to limit the flat turn ability of some of your likely opponents, basically BnZ in a contained airspace.
For me this is the best place to practice E tactics.
You can go into these situations with a better turning con on your 6 and come out a winner.
Of course your mileage may vary and of course i may just be full of it
[ 10-23-2001: Message edited by: 214thCavalier ]