First off this isn't a whine. I know the AA is a bit overzelious but we seem to be learning to live with that. I just had some ideas and that is a rare enough ocurrence that I thought I'ld fly them by others.
I don't know about how powerful AA should be on a bullet by bullet basis, but I would think that to be hard fact already. What I would like to see is a more "human" AA AI. The way things are now, the computer defenses spot you comming at a very long range, without fail, regaurdless of your altitude (or so it seems at least). In period, the standard approach was conducted at high speed, and as low as you could get without making an unscheduled landing, followed by a popup just before the target. It was this way for two very good reasons. It preserved the element of suprise for as long as possible, and it minimalizes the time the AA had you in their sights. As it stands, I don't think we can 'suprise' the AA in the game with things the way they are now.
I would like to see an AA AI that takes into account the fact that is they don't know you are comming, it takes time for the little virtual dudes to run out and man their guns, find a target, start putting rounds downrange, zero in on it, and then be effective.
Of course we would need some things like trees, and low ridges to mask the approach of attackers. I don't know the new terrain editor will work, but it would be nice to have even some blocks of solid forest and other such obstructons.
Also, once he is up and running, little Virtual Stan, the AA man, should have a period of time when he remains alert and ready to hammer the next enemy that comes in range. He should wait a while before standing down again.
Most importantly, the sim should reward the well planned, and well executed attack. I've read in other threads that some people would like to see AA get confused and fire up their own side once in a while. I have to disagree with that, Yes it did happen, but there is such a thing as too real. I remember from the old Air Warrior days, a bug that would make airfields fire at their team, and I can tell you personaly that nothing sucks more than comming home after a well fought victory or two with a baddly damaged plane, only to be put out of your misery by a well meaning, but confused ditital dude with a hair trigger.
Well, Just some thoughts, run with them.
Like I said, I'm not whinning, I just had some ideas.
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Greg 'wmutt' Cook
332nd Flying Mongrels
[This message has been edited by Greg 'wmutt' Cook (edited 04-04-2000).]