Author Topic: MA maps  (Read 378 times)

Offline SkyChimp

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MA maps
« on: April 11, 2005, 01:34:31 PM »
Well do they have to be real?and what size should they be im sure 512 but.... LOL The clip board map does it have to be 512x512 or the others.
« Last Edit: April 11, 2005, 01:39:05 PM by SkyChimp »

Offline Easyscor

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MA maps
« Reply #1 on: April 11, 2005, 04:01:42 PM »
If you search the forum you will find this old post, I guess it still applies.

HiTech on MA Maps



Input Please? (AKWabbit)

03-14-2002 09:15 PM          
 
hitech
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Registered: Jul 1999
Location: Grapevine TX
Posts: 3306
 The real answer to this is simple.

Do not try to reenvent the wheel in any way, use all our standard object layouts. Changing basic game play stuff can have lots of unforseen consiquences.

Don't put any thing in the terrain just because you think it's cool. i.e. stuff like bridges new river types and such.

Keep fields spaced corrently i.e. between 3/4 and 1.5 sectors is min max, normal try keep field spacing to 1 sector.

Never sacrifice game play over real land mass or real field layouts.

Rember players will abuse any diffencancy in the terrain.

Vehicle spawn point to base is normal around 5miles from the tower.

Finaly:
Rember you are not creating a terrain for yourself or to show people how inovative your are,or because you found one wwii era facinating, you are making terrains for other people to have fun at.

And if you realy wish to make a main arena terrain, save yourself lots of work , make a simple bitmap of land mass and field/factor/city/hq layout, send it to us befor you start the real work.


Good luck.

Easy in-game again.
Since Tour 19 - 2001

Offline SkyChimp

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MA maps
« Reply #2 on: April 13, 2005, 07:01:37 PM »
hmm lol :D so 256 snow map woot ;)  bout 20fields each ok lol