Author Topic: Code bloat?  (Read 1504 times)

Offline texace

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Code bloat?
« Reply #15 on: March 04, 2001, 12:04:00 PM »
Hmm...well..I guess if you want to be the best, as WBIII is shooting for, gotta weed out those who aren't worthy.

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Lt. Col. Aaron "txace-" Giles of the 457th BG
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In arena: semperfi

TheWobble

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Code bloat?
« Reply #16 on: March 04, 2001, 03:07:00 PM »
 
Quote
I am ACTUALLY HAPPY THAT THEY ARE FINALLY INCREASING MINIMUM REQUIREMENTS FOR GAMES TO SOMETHING HIGHER

ITS TIME DEVELOPERS STOP RESTRICTING THEIR TALENT BECAUSE SOME PEOPLE REFUSE TO UPGRADE
 

YES YES YES!,

Offline StSanta

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Code bloat?
« Reply #17 on: March 04, 2001, 04:14:00 PM »
heh there is code, and there is bloated code.

Two algorithms doing the same thing can be very different in terms of efficiency.

It's like comparing bubble sort (O(n^2)) to say merge sort (O(nlogn)).

Clearly the programmers can use their talent and creativity to optimize the code. All depends on whether their employers allow them to spend the extra time.

HTC spends the extra couple of days. I wonder if the WBIII people do.

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Baron Claus "StSanta" Von Ribbentroppen
9./JG 54 "Grünherz"
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