My .02 cents:
WWIIOL has some annoying FPS issues right now (there ARE workarounds that improve a lot but still), there are several bugs, several game play issues, but IMO there are things that outweigh this:
-Immension (f.e. you might ride on a Panzer on the way to the front together with 20 other people when a couple of stukas passes over your head, then you feel sheer joy and happiness. That's immension to me.)
-Best WWII tank sim without competition.
-Unlimited possabilities for teamwork air/ground and eventually naval.
-WWIIOL actually have recognizeable sides in the conflict.
-Map size. Already VERY large.
I understand it may sound as if I'm a WWIIOL cheerleader, but I do not deny there's some serious issues, I do not deny that there were some incorrect info displayed on the retail box, which is of course unacceptable.
But, being a realist, I KNOW it's not the first, nor the last time a developer/publisher will let down it's customers - but CRS is in this aspect pleasant people to deal with; responsive, receptive and courteous(sp?), and if money were an unlimited resource they'd most likely not released the game now. But I'm having a lot of fun playing the game, despite some issues, and that's what counts in my book.
Everyone should decide wether the price/value ratio is adequate for them; some will hate the game, some will love it, some will think it's ok.
It's OK to bash it to your hearts content, tried or not, but you might do yourself a bad favor if you pass on the game simply on other peoples rantings.
If you are at least slightly interested, buy the game, make sure they have a return/refund policy, try it and if you hate it, simply return the game.
If $40 is a lot of money to you, wait for while to see how the development goes.
I guess my final point is that people can squeak and moan and rant how much they want (not pointing any fingers); still some people enjoy themselves while playing WWIIOL, and that's what counts, outside opinions on buissness desicions and PR ethics.
Cheers,