Author Topic: Big strategy change  (Read 1854 times)

Offline Mister Fork

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Big strategy change
« Reply #15 on: November 22, 2005, 01:05:12 PM »
Good point Tilt.

Hitech - can't we do that now with our map editor or are coding changes required?
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Offline Glasses

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Big strategy change
« Reply #16 on: November 23, 2005, 02:12:31 PM »
I like the idea.

I hath spokenth .

Offline Octavius

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Big strategy change
« Reply #17 on: November 23, 2005, 02:16:36 PM »
I dunno.  Everything else is fine, but the fuel factories concern me.  

It seems like reverting to the old system.  A small group of players have the ability to affect an entire country now, worse than merely nailing HQ (when it was down for 2-3 hours).

How many fuel facilities per map?  2? 5? 10?  A higher number might balance things out.  I'd be happy with that.
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Offline Hornet33

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Big strategy change
« Reply #18 on: November 23, 2005, 03:48:18 PM »
The question I have is how long are those things down for? You send in a flight of bombers and level a barracks how long before it comes back up?

Also would it be posible to resupply those targets in the event it gets hit? If so where from?

I'm asking because I actually spend quite a bit of time flying around in goons or driving M3's doing resupply runs.

Overall I like the idea however.
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Offline viper215

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Big strategy change
« Reply #19 on: November 23, 2005, 04:42:03 PM »
i dont like it...next
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Offline Mr No Name

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Big strategy change
« Reply #20 on: November 23, 2005, 10:00:25 PM »
i hope this idea doesnt die off, its one of the best gameplay changes i have seen suggested
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Offline TalonX

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Love it
« Reply #21 on: November 24, 2005, 10:10:51 AM »
Hitech, Skuzzy, do it please!
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Offline Mister Fork

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Big strategy change
« Reply #22 on: November 24, 2005, 11:44:25 AM »
Hey guys,

Thanks for the support on this...I need to clarify a couple of things.

1. When I say factories, I mean FACTORIES, lots of them.  It should take at least a 15 buff raid to flatten them.

2. They should be located DEEP inside the country with no ME-163 intercept support.  Away from the HQ's, but still deep inside the country.

3. There should be at least 6-8 core factories with a dozen or so smaller factories in each target area with support buildings.

4. Troop factories would be a series of large HQ type buildings and tents. Lots to destroy.

The idea is to force the enemy to take strategic actions to hurt the infrastructure of their opponents.  It puts the word strategy back into Aces High and improves gameplay.  

It also prepare us for escort and bomber missions with Tour of Duty :D
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Offline Slash27

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Big strategy change
« Reply #23 on: November 24, 2005, 01:01:17 PM »
Quote
Originally posted by Oleg
And few more thoughts.

If you remove ords, fuel, troops, fighter, bomber and vehicle hangers what will remains in fields? Acks only? That is neither realistic nor "gamey". I believe "factory system" must supplement current system, not replace it.
For example, if you pork ords in one field - no bombs & rockets here; if you pork ordnance factory - no bombs & rockets in all zone fields. Or something like this.



 Are you disagreeing with something that wasnt suggested and then agreeing with what Fork suggested?




  Great idea Fork, would be a shot in the bellybutton for the MA.:aok

Offline Jester

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Big strategy change
« Reply #24 on: November 24, 2005, 02:58:32 PM »
Quote
Originally posted by Mister Fork
Hey guys,

Thanks for the support on this...I need to clarify a couple of things.

1. When I say factories, I mean FACTORIES, lots of them.  It should take at least a 15 buff raid to flatten them.

2. They should be located DEEP inside the country with no ME-163 intercept support.  Away from the HQ's, but still deep inside the country.

3. There should be at least 6-8 core factories with a dozen or so smaller factories in each target area with support buildings.

4. Troop factories would be a series of large HQ type buildings and tents. Lots to destroy.

The idea is to force the enemy to take strategic actions to hurt the infrastructure of their opponents.  It puts the word strategy back into Aces High and improves gameplay.  

It also prepare us for escort and bomber missions with Tour of Duty :D


Sounds like a plan.  :aok
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Offline Mugzeee

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Big strategy change
« Reply #25 on: November 24, 2005, 11:23:29 PM »
Quote
Originally posted by Octavius
I dunno.  Everything else is fine, but the fuel factories concern me.  

It seems like reverting to the old system.  A small group of players have the ability to affect an entire country now, worse than merely nailing HQ (when it was down for 2-3 hours).

How many fuel facilities per map?  2? 5? 10?  A higher number might balance things out.  I'd be happy with that.


------------------------------------------------------------------------------------------------

Quote
Originally posted by Mister Fork

1. When I say factories, I mean FACTORIES, lots of them.  It should take at least a 15 buff raid to flatten them.

2. They should be located DEEP inside the country with no ME-163 intercept support.  Away from the HQ's, but still deep inside the country.

3. There should be at least 6-8 core factories with a dozen or so smaller factories in each target area with support buildings.

4. Troop factories would be a series of large HQ type buildings and tents. Lots to destroy.

The idea is to force the enemy to take strategic actions to hurt the infrastructure of their opponents.  It puts the word strategy back into Aces High and improves gameplay.  

It also prepare us for escort and bomber missions with Tour of Duty :D

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At first glance i liked the idea. I figured that a lot less base captures would result Why? Because there would be more resources occupied with bombing and defending and re-supplying said factories and less fighting right over the Bases. Would seem to create an environment where there would be a lot more Air-to-Air combat.
I personally like an end to the means. Winning the War.
Adding so many factories to the point of saturation would seem to create a stale mate, especially on the large maps. BTW large maps usually have 3 zones per country, each zone consisting of one of each kind of factory. Usually.
:lol
g/l :aok