Author Topic: Assist Perks  (Read 2593 times)

Offline Jester

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« Reply #30 on: December 19, 2005, 11:10:40 PM »
Bad Idea.

Only thing this would bring on is 9 dweebs shooting a plane going down all the way to the ground.

Only way it might work if there was a certain % of damage before a plane lost all it's fighting ability - after that point no perkies would be awarded.
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Offline ujustdied

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« Reply #31 on: December 19, 2005, 11:22:57 PM »
ya man i hate assist i nail a guys and blow him to 20 million scraps and i get a assist its like wth i dont c how any one can CONFLICK more damage then that.  this has happend more then once. is there any suggestions on where the most damage is on a plane. to get kill.
« Last Edit: December 19, 2005, 11:26:04 PM by ujustdied »

Offline Saxman

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« Reply #32 on: December 19, 2005, 11:39:22 PM »
Well then a kill should be reported IMMEDIATELY after a critical piece that a plane can absolutely in no possible way fly without is shot off (ENTIRE wings, the tail, etc).

Again, as it stands now, in theory it's whoever causes the greatest % of damage. If they counted who caused the most CRITICAL damage, then the kill would have already been recorded and there'd be no need for the scavengers to pick the carcass as it's going down.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline cav58d

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« Reply #33 on: December 19, 2005, 11:59:11 PM »
If two assists in WWII equaled a kill, then assists should be awarded with half or quarter perks...BUT...perks would only be awarded to the leading damage % assister
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Offline Tilt

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« Reply #34 on: December 20, 2005, 08:18:49 AM »
What critical elements could be used to stop the damage count early?

Loss of wing
Loss of tail
Loss of vert stab
Loss of both elevators
Loss of both aelerons

any others? or are some of the above still recoverable?
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Offline Saxman

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« Reply #35 on: December 20, 2005, 10:15:54 AM »
Wing would have to be full wing, as I've flown an F4U a couple times with half of one wing shot off.

Pilot, obviously, although I think that's already automatically a kill.

I think if the engine is shot out the damage count should stop, but NOT be automatically rung up as a kill, unless someone else actually shoots the plane into the ground. The guy who hit the engine still gets the kill (as he took the plane out of the fight). However if the pilot manages to glide to safety or nurse a crippled engine home no kill is recorded (which is where it stands now, I believe).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Lye-El

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« Reply #36 on: December 20, 2005, 11:36:30 AM »
I've got assists before with an Osti and they definitely died from the 37mm hit. :furious


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline ujustdied

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« Reply #37 on: December 20, 2005, 06:40:48 PM »
ya thats another thing when u shoot a guys vertival stab off he flys in the air saying free kills guys and who ever get the most shots usually gets the kill. have happend to me several times.

Offline Zazen13

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« Reply #38 on: December 20, 2005, 06:45:08 PM »
This wouldn't work, if it was put in you'd want it taken out after a day. Picture it, you shoot the tail off a Spit at 10k, he starts his freefall. By the time he's down to 5k he's got 8 guys trying to pepper a few rounds into him to get the assists perks. It would turn the MA into a rediculous torrent of lame-duck shootists.

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Offline Murdr

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« Reply #39 on: December 20, 2005, 06:52:08 PM »
Quote
Originally posted by Saxman
Well then a kill should be reported IMMEDIATELY after a critical piece that a plane can absolutely in no possible way fly without is shot off (ENTIRE wings, the tail, etc).

Here is the answer to that from the man himself.
Quote
Originally posted by hitech

You can not award the kill at the time of damage. The outcome of the flight has still not been determined. The odds are he will crash and die,but that is not always the case.

But I have lost wings at times near ground and ended up with a ditch by luck.

What would be possible is that no more lethality points are tracked once certian componets fail. The plane could still be shot and more damage done, but no kill award tracking would be done, you still must stay living until the hit plane exits flight.

Been thinking about implementing this for a while, it just hasn't moved to the top of the list yet.




Quote
Originally posted by Tilt
What critical elements could be used to stop the damage count early?
[list=1]
  • Loss of wing
Yes
  • Loss of tail
Yes
  • Loss of vert stab
Yes
  • Loss of both elevators
No.  I landed a 38 missing both elevators, pilot wounded, and left engine within the past 2 weeks.
  • Loss of both aelerons
No.  I have a film from within the last 2 months of continuing to evade a P51 after he took my reamaining aeliron off for at least 2 minutes, and eventually rtb'd 20 miles away
[/list=1]
I believe so long as plane can maintain a measure of controled flight, damage tracking should continue.

HiTech has also said in the past that he doesnt believe the issue is prevailent enough to be worth the work of making such a change.

And Saxman...what happens when you shoot an engine out of a plane, and you die while it is gliding away?  You will really have some ticked off people when nobody gets the kill because damage tracking had stopped.  No doubt that can be a partial reason for ht not wanting to make a change.  Even in a situation where an entire wing or tail has been shot off, it may take over a minute to fall to the ground if the fight happend at high altitude.  That is pleanty of time for the pilot who did the damage to go down themselves.

Offline Saxman

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« Reply #40 on: December 21, 2005, 03:02:46 AM »
I never said or implied it was a perfect solution. There'd need to be some way to make an allowance in that case (like, if the guy who knocks out the engine goes down before the glider does, restart the damage counter, or something).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Murdr

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« Reply #41 on: December 21, 2005, 04:48:42 PM »
Actually I like the thought of stopping kill tracking when fatal damage has been taken, though I dont consider the loss of power one of those.  You dont need power to get in that one last kill :)  I was just bringing you up to date on previous discussions since the subject came up.