First off, I don't know where the train of thuoght about winning came from. I have scored more points in some frames and have been outscored in many others. However, after scoring more points in a frame, I was never given a medal, plaque or even a gift certificate to a mall store, so I'm unclear what it was I won. Many more FSOs will take place after the last one, so no war was won. When this particular FSO comes up again, I expect the map will not have changed at all, no ground gained or lost since the last time it was played, so not even a battle has been won. So again, tell me whats won, or even better what's been lost?
Now for some ideas about rules for the future:
1) Unit strength - Apply percentages to certain units to simulate the fact that until very late in the war, rarely were there regions equiped with all top of the line equipment. Very often regional commanders were forced to use the equipment on hand, not always what had been currently produced.
2) Point values - I think there needs to MORE emphasis on the protection of potential targets, more so facilities and cities than military installations. While granted the massacre of the Axis force was disasterous, thousands of people would have lost their lives at Leningrad and the economic toll of trying to rebuild it to the minimum would have been equally if not more catastrophic for Russia than the Axis losses. The following is an example of a scoring system, I'm not saying it's the one to use, but it's a matrix to look at:
City = 800 pts. Because it is the livelyhood of a region, it should have the highest value. What ever percentage of a city is destroyed, that is the percentage of the maximum points.
Industrial facility = 500 pts. While it is valuable to the stratigic outcome of any war, it's value is still lower than a population center. What ever percentage of a facility is destroyed, that is the percentage of the maximum points.
Airfields = 300 pts. Crucial to war operations, but easily repaired and/or relocated. Divide it into 4 seperate targets valued at 75 points each. FH, BH, fuel and ammo. Either all of any one target is destroyed or points not awarded. That is to say if 2 out of 3 FHs are destroyed, too bad, airplane operations can still be carried out. Same with fuel and ammo. If one ammo bunker is still up, no points.
Vehicle bases = 100 pts. The most fluid of all targets. Heck, park two tanks under a tree with a gas can each and some ord. stores and you have a impromptu VB. 50 points for VHs and 50 pts. for remaining fuel and ammo.
Notice I left out barracks and radar. FSO does not include base capture, so troops at this level are not that important. Radar is not used, so eh!
3) Targets - Instead of individual targets reported to either CiC, have multiple targets to choose from. Keep them close enough as not to lead to a wild goose chase, but the idea the enemy knows which target to defend is silly. For example, in the BoB map there are many targets along the East coast of England. Allow the Axis CiC the option to chose from say three close installations for which to choose which one to hit. Don't allow enemy forces to hover over targets and wait for the attack.
Just some ideas for now. I really hope people can get on this thread and help figure some things out to keep FSOs fun.