I just saw a movie recorded from the beta stage. It was a tank fight.. Nice tank formation inside a cool looking city / terrain. Even foot patrol patrolling around the area (I wonder who will volunteer for few hours of guard duty. LOL)
Then the krauts attacked. There was a tank battle.. The sounds did impress me. But during battle the tank crew sprayed endlessly with their heavy MG, mostly on enemy tanks. They shot their main cannon repeatedly from maybe 500 yards to the enemy resulting in direct hits. ..
.. What happened, a big flash, projectile spinning away from the side of the tank after a flash? A big kaboom while the turret flies off the tank from direct hit? NO..
Just small puff sprites. Was like they were fighting with softballs.. Every tank could resist at least 10 direct shell hits from main cannon.. And the gunners kept hitting the tanks with MG like it mattered (so I assume it does due to some very primitive damage modeling.)
If what I analysed from that film is correct, and if the aerial part will be made with similar 'precision' .. well..
One thing you have to give to them anyway.. And that is: The idea itself is friggin awesome! I for one will check it out for sure. But I'm not holding my breath just yet