Author Topic: 2 Questions about Il-2 (the game)  (Read 842 times)

Offline -lynx-

  • Copper Member
  • **
  • Posts: 340
2 Questions about Il-2 (the game)
« Reply #15 on: October 27, 2001, 01:49:00 AM »
I ran demo on my laptop - it's smooth in the FPS department (PIII 1GHz & GF2Go 32MB). It's the viewing setup and controls sensitivity I have a problem with...

Offline GRUNHERZ

  • Plutonium Member
  • *******
  • Posts: 13413
2 Questions about Il-2 (the game)
« Reply #16 on: October 27, 2001, 04:04:00 AM »
Gunnery in IL2 is unbelivably difficult the 20mm cannon are weak and produce giant black clouds of smoke that completly obscure a fighter making repeat hits even more difficult. Maybe I really suck but I have followed a Yak1 at 10 meters range and fired all my cannon ammo at him scoring only several hits and doing no damage. Im concerned about why this is so difficult.

Offline Raubvogel

  • Gold Member
  • *****
  • Posts: 3882
2 Questions about Il-2 (the game)
« Reply #17 on: October 27, 2001, 04:18:00 AM »
Yeah, I got the gunnery of Stevie Wonder in that game.

Offline Professor Fate

  • Copper Member
  • **
  • Posts: 167
2 Questions about Il-2 (the game)
« Reply #18 on: October 27, 2001, 08:03:00 AM »

Offline LLv34_Snefens

  • Nickel Member
  • ***
  • Posts: 728
      • Lentolaivue 34
2 Questions about Il-2 (the game)
« Reply #19 on: October 27, 2001, 06:20:00 PM »
The cannon damage are greatly increased in the beta 4 I have over the demo.

------------------
Ltn. Snefens
RO, Lentolaivue 34
My AH homepage
 

[ 10-27-2001: Message edited by: LLv34_Snefens ]
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline leonid

  • Copper Member
  • **
  • Posts: 239
2 Questions about Il-2 (the game)
« Reply #20 on: October 29, 2001, 12:58:00 AM »
I have a PIII700 256Mb RAM, GF2 MX, and ADSL.  I put the game at 1024x768 16bit color.  Detail is high for most everything except landscape, and I do this for purposes of spotting aircraft.  Otherwise, I'd have landscape up at Medium to High, since my system can handle it fine.  Online play is pretty smooth now (BETA-Ver.4 here) with very very little lag, if any.  I haven't played with more than 4 people, but we were playing with at least 10-20 AI aircraft too, and some ships.  The game has progressed quite nicely from the initial beta versions to this latest.  Oh, and I put it in OpenGL mode, rather than DirectX.  I am extremely impressed with this game.  Though it's not MMG material, it does set itself apart as its own class of game when you combine all that il2 offers.

I'm pretty certain this game will be out by late November in the west.

Boroda:
Are you sure about the delayed publishing in Russia?  UbiSoft have no distribution rights there, it's all 1C's.  There could be a whole another agenda wrt the Russian release...
ingame: Raz

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
2 Questions about Il-2 (the game)
« Reply #21 on: October 29, 2001, 11:49:00 AM »
I got it home and tried it out:

A few things about this demo (unsure if some of them will be fixed-- I know that some will be)..

P39 Roll Rate- Fixed I hear- but did they honestly believe that was right to begin with?

Damage model- Nice, but it's very iffy... I can have a huge hole in my right wing, but if I go into a turn I don't have that wing producing less lift or more drag... it just may slip into an accelerated stall or go into a flat spin.

Gunnery- It ain't that hard, the only thing that makes it hard are those giant puffs of black smoke that completely obscure even the largest of planes when you hit them with a cannon. Even a few sticks of dynamite don't produce that much smoke.

Crashing/Blowing Up- They sure do like that smoke at Maddox I guess, because everytime I crashed my system would be brought to it's knees trying to display the smoke (when shown close up) and then it would be fine once the black smoke disappeared.

Control Responsiveness- Apparently they don't model that there is a human pulling on the stick, the controls respond immediately and very easily.

Control Setup- In the beta any assignments I made to my controls would be reset to default when I restarted the beta... any idea why?

Voodoo5 graphic anomolies... will these be fixed?
-SW

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
2 Questions about Il-2 (the game)
« Reply #22 on: October 29, 2001, 12:08:00 PM »
SW there's a configuration file with attribute "read only". Change it and it should work.
Rest of questions: I'll wait 'till final version comes out.

..oh and Voodoo cards are yesterday's news, time to upgrade  :)

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
2 Questions about Il-2 (the game)
« Reply #23 on: October 29, 2001, 12:21:00 PM »
Is it a .ini file? If you know the name, that would help me out since I went through all the ini files I could find last night and none of them were joystick config files or anything along those lines.

Voodoo5 runs games great- Geforce FSAA looks like garbage compared to V5, and that's why I bought the V5.
-SW

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1024
      • Streak Eagle - Stephen's Website
2 Questions about Il-2 (the game)
« Reply #24 on: October 29, 2001, 01:03:00 PM »
The demo ran okay on my computer with a Voodoo 5500. I didn't see any graphic glitches, but I didn't play much either since the framerate was too low with the graphics turned up all the way and I would rather play AH if I have to turn the graphics down. Sure was nice to fly the P-39 though!

Anyone who says Voodoo 5500 is yesterday's news hasn't put one next to their GeForce2. Framerates with a Voodoo are roughly equal to the GeForce2 MX400 given 1 GHz PIII cpus and 256+ Mb of RAM. Of course the Ultra and GeForce3 both smoke it badly. But the image quality of any of the GeForce cards on x4 anti-aliasing (which costs some fps) at 1200x1600 looks like crap compared to the Voodoo 5500 at 1024x768 with x2 anti-aliasing (which costs almost no fps).

I have been playing Aces High and Operation Flashpoint with a GeForce2 MX400 and Windows 2000 at school to help decide what I should do about upgrading my Voodoo and my operating system. The above results have led me to the conclusion that I will be sticking with the Voodoo and Windows98SE until newer software forces me to upgrade. I still don't know what card I will get after the Voodoo. Does ATI have a good image? Will ATI ever have working drivers? Has Kyro caught up to the GeForce3 in speed? How is Kyro's image quality and drivers compared to ATI and NVidia? I wish someone could get the rights to make proper DirectX 8/WindowsXP compatible Voodoo drivers, then I wouldn't have to deal with all these problems in the near future. I hope NVidia exploits their purchase of 3dfx technology to produce a GeForce card with the speed of the Ultra, the enhanced features of the 3, and the image quality of Voodoo cards... maybe even throw in Glide support since games designed to run on glide look fantastic and run much faster (Operation Flashpoint is a recent case in point).
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!