Author Topic: Uncaptureable fields.  (Read 986 times)

Offline DREDger

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Uncaptureable fields.
« Reply #15 on: January 29, 2007, 09:23:19 AM »
Last night in LW orange rooks were really getting a trouncing.  Bish had the 6k base to the north and rook Island base.  Knights rebounded and were pushing up effectively from the south.  Would be curious to know if it got reset last night or not?

Offline Tilt

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Uncaptureable fields.
« Reply #16 on: January 29, 2007, 09:25:37 AM »
I think Uterus just has the wrong fields set at uncapturable...........
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Offline kamilyun

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Uncaptureable fields.
« Reply #17 on: January 29, 2007, 09:58:32 AM »
Quote
Originally posted by BaldEagl
Interesting idea but one monster mission might just end it all very quickly.


First off, I don't think it's bad if the map does get reset often.  Very different than what we have now.

The monster mission alone would be something to behold.  Imagine 50 flights of buffs, 100 jabos and fighter escort...all attacking HQ, which is near 163 bases :t

It would just be an interesting change up from the current setup :)

Offline Speed55

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Uncaptureable fields.
« Reply #18 on: January 29, 2007, 10:29:50 AM »
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Originally posted by Raptor
I vote we make the objective to capture the HQ


It would be a really cool alternate ending to the the 90-40-40 map reset requirement.

Slap a map room somewhere on the HQ tile, and make 50 troops required for capture.  Then make the capturing team hold it for say 10 minutes.
Now that would be interesting.
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Offline Speed55

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Uncaptureable fields.
« Reply #19 on: January 29, 2007, 10:43:11 AM »
The hq idea gave me another maybe gamey or unrealistic idea.

Suppose Instead of capturing a flag, you had to capture an opposing teams chancelor from his hq, and transport him to your own.

To do this there would be a capital building in the hq.
Once the capital building is destroyed,  troops would run in and capture the chanelor, and bring him back onto the goon, m3, or jeep.
The chancelor would be an indestructable object, so incase the transport vehicle was destroyed he would just wait where it happened, until friend or foe picked him up again.
Each countries  chancelor's icon could be seen on the map by everyone.
The chancelor icon would be a rook, knight, or bishop.

Probably way to much coding involved.
« Last Edit: January 29, 2007, 10:52:35 AM by Speed55 »
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Offline Max

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Uncaptureable fields.
« Reply #20 on: January 29, 2007, 11:08:48 AM »
Here's a thought....take the ^ ^ ^  idea, reduce the number of countries from 3 to 2. Rename them Republica and Democrata...now THAT would be a war :aok

Offline Lusche

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Uncaptureable fields.
« Reply #21 on: January 29, 2007, 11:12:38 AM »
Quote
Originally posted by Max
Rename them Republica and Democrata...now THAT would be a war :aok


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Offline Laurie

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Uncaptureable fields.
« Reply #22 on: January 29, 2007, 03:36:01 PM »
Make three countries, 'bush'ops,k'clinton'ights, and Eu'rook'epeans, lol

:lol

Offline meddog

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Uncaptureable fields.
« Reply #23 on: January 29, 2007, 04:07:48 PM »
I dont know what your complaining about KEV it's not like the bish or rooks fight each other in anyways. you both have 100% of yor fight force to ove r run the knights.
Yes I know I suck, other wise youuuuu would be dead so stop bragging.

Offline Kev367th

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Uncaptureable fields.
« Reply #24 on: January 29, 2007, 04:10:50 PM »
Quote
Originally posted by meddog
I dont know what your complaining about KEV it's not like the bish or rooks fight each other in anyways. you both have 100% of yor fight force to ove r run the knights.


At some time during the 'war' this seems to happen to all sides.
This morning for example in LW2 -
Wasn't a single base flashing on the Knit/Rook front, so we were fighting nearly 3 times our number on two fronts

It's not a Knight only problem.
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