I guess I'll make it easier to read and list all the items that still apply:
Damage-Troops and cargo added to the damage list.
-No more box Flak
We oughta be able to swerve away from flak when doing 400mph, a few K's away from the flak guns.
-Disable guns (as bombers' defensive ones are locked when on the ground) when trigger is pulled inside another vehicle, unless drive-thru pilot/driver kills are an intentional feature.. Definitely keep Enemy tank-plane collision damage if it's there though
-Separate wounds for pilots and gunners. (I don't know if this has been implemented yet)
-Quicker damage to the pilot while one fire, instead of nothing until sudden death..
Information-Separate color for intermediately damaged items in the damage list.
-Additional planetype+name in the (friendly) iconmode cycle, and more CM options for friendly icon ranges.
-That promised post-flight .txt statistic summary.
-More telemetry in the film viewer, like AoA, etc.
-A way to plot waypoints on the cb map outside of missions, for personal notes, own navigation, or predicting vectors based on dar dots movement, for example.
-An ETA (or ETRepair) counter for damaged field strat; this is a gameplay decision, so I don't know how it fits with Hitech & co's vision for the game.
Controls-Customisable (notepad) combat trim.
-Tank turret rotation control from driver's seat, by the rudder? If not a complete map to rudders when in another position, 4 or 8 buttons to order tank turrets to turn to cardinal positions.
-Independent track control on tanks that had it for turning in place:
Click for info-Rocket convergence.
-A way to set separate salvo values
-A button to salvo everything.
-A button to lock/unlock the clipboard map's zoom and/or pan.
Visuals/stuff-No fluid leak trail when the damaged tank is empty, and/or trails proportional to their respective leak.
-Historical tracer colors, or a choice from them, if that doesn't offend anyone's sense of historical accuracy.
-Tracer shell and and quantity/placement in the chosen ammo belts.
-Exhaust smoke when engines are firewalled.
-CM option for no icons forced.. I've never been part of the CM team, so I don't know if they've ever discussed and concluded it would never be used, or heard from someone at HTC that it never should.
-More shaking (as per credible comments such as Widewing's) in the bomber gunner positions.
-Smoke for the Tiger and PT boat?
-Obscured cockpit vision when single engined fighters get their engine set alight.
-Rockets display 1:1 on the wings, unless that's like the runway craters server-side issue.
-When planning a mission, skins were made available so missions dont have to be flown with the defaults.
-Impacts visible on GVs? Seems like they ought to have gotten this when planes did.. Surely, 35mm+ of HE leaves a mark?
Or maybe this was left out because other player's vehicles don't ever show their bullethole-type damage (too expensive for bandwidth), making the idea pointless on your own GV since we never get external sight of it.
-We shouldn't be getting scrap collisions when straffing and hitting only the targeted GV, and not throwing up dirt etc, should we?
-Tinted reticules for the planes that had them.
-Jet engine flame sprites
-Has the magnetic compass in planes been changed to rotate the right direction yet? I don't know, but AH1 used to have an accurately modeled night sky, so this oughta be worth doing.
-Turbulence? I don't know how simple this is to model.
-Separate external turret gun sounds for separate GVs, e.g. a Tiger 88 should sound different from a T34 or Panzer, or Firefly.. I haven't had enough time around GVs to know if this is modeled already.
Loadouts-Perked extra goon loads, they could carry 20 troops, I heard, it'd make it worth the try to drop into hostile territory.
-An option to leave the loadouts on the mission flights unlocked, so you don't have to make multiples of the same flights just to vary the loadouts.
-A choice of different ammunition types for the planes that had them, as we have for amounts of ammo for a same gun now, e.g. AP/HE for the NS37, AP/HE/other historical variations of each for other guns, etc.
-More ordnance types for the planes that had much more of them than we have, like Pzblitz or SMuzic for the LW, NS-37 for the Il2... the 190F could carry a big ~1800kg bomb, couldn't it?
-Yak9UT:
Click for info-Yak9M and/or D was a 9T with a 20mm instead of the 37mm, wasn't it?
-More types of naval task groups.
-Mossie ejector exhausts
That's it!
There were over a dozen items found in the original wishlists implemented by HTC.. thanks!