Author Topic: dial up vs sat link  (Read 273 times)

Offline SwS

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dial up vs sat link
« on: July 19, 2007, 11:01:33 AM »
Moving and won't have DSL anymore and wondering if Dishnetwork would be better than dial up for AH.

Offline Scca

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dial up vs sat link
« Reply #1 on: July 19, 2007, 11:05:56 AM »
Watching this one..  I am planing a move in the future to an area that may not have highspeed
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Offline Krusty

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dial up vs sat link
« Reply #2 on: July 19, 2007, 11:30:41 AM »
DIAL UP!!!!!!

Satlink = bad, from almost EVERYTHING I've heard. Plus your upstream is only as good as dial up anyways.

Offline Skuzzy

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dial up vs sat link
« Reply #3 on: July 19, 2007, 02:53:16 PM »
No matter what speed a satellite connetion is, the latencies will always be horrific.  No way to really do anything real-time over a satellite conneciton.
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Offline Latrobe

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dial up vs sat link
« Reply #4 on: July 19, 2007, 06:59:41 PM »
dial up would be best

i have both satilite and dial up and dial-up is best for all online games. Using a satilite for online games is bad because it takes the signal to reach the satilite in space come, down to where the satilite company is, back up to another satilite, and down to the Ace High server a few miliseconds. That may sound good but in those few miliseconds you could be sitting on the runway in the game for 10 seconds.

Offline Skuzzy

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dial up vs sat link
« Reply #5 on: July 20, 2007, 07:04:35 AM »
It is more than a few milli-seconds.  Typical satellite feeds have around 3000 milli-seconds of latency due to the distance the data has to travel.
Roy "Skuzzy" Neese
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Offline scottydawg

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dial up vs sat link
« Reply #6 on: July 20, 2007, 11:31:32 AM »
Quote
Originally posted by Skuzzy
It is more than a few milli-seconds.  Typical satellite feeds have around 3000 milli-seconds of latency due to the distance the data has to travel.


For the non-geeks out there, 3000 milliseconds is 3 seconds. (A millisecond is NOT a miilionth of a second, it's a thousandth of a second... don't ask)  
That's a lot of lag and AH or any other realtime game will be totally unplayable online.

You have to understand that with satellites, your transmission has to bounce to the satellite, from the satellite to their terrestrial network, through the terrestrial network to wherever you're trying to go, BACK to the ground link, then BACK up to the satellite and back to you. In an ideal situation without any queuing or problems, that would take 2-3 seconds.
 
You'd be better off with dialup.
« Last Edit: July 20, 2007, 11:35:36 AM by scottydawg »