Author Topic: Hopefully back like it was?  (Read 1391 times)

Offline DREDIOCK

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Re: Hopefully back like it was?
« Reply #15 on: April 06, 2008, 07:55:11 AM »
Will this help make my minifreezes go away?


Best way to rid yourself of the minifreezes is

Delete the cashe file in your HTC folder and to make sure the master volume control in windows is set at no more then 3/4.

If that fails. Manually delete the entire HTC folder, download the entire new patched version then reinstall the game and again. make sure you matser volume control in windows is set at no more then 3/4

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Offline BaldEagl

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Re: Hopefully back like it was?
« Reply #16 on: April 06, 2008, 08:52:15 AM »
I didn't see this one:

Decreased intensity of wife-ack.
I edit a lot of my posts.  Get used to it.

Offline DREDIOCK

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Re: Hopefully back like it was?
« Reply #17 on: April 06, 2008, 10:08:05 PM »
I didn't see this one:

Decreased intensity of wife-ack.

Found the fix myself.

Buy a 50 inch plasma and tell your wife that both American Idol and Big brother can be seen in Hi Def
Get showtime so she can watch big brother after dark and you will rarely have to worry about wife ack again.
Death is no easy answer
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Offline MOIL

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Re: Hopefully back like it was?
« Reply #18 on: April 06, 2008, 10:26:02 PM »
Found the fix myself.

Buy a 50 inch plasma and tell your wife that both American Idol and Big brother can be seen in Hi Def
Get showtime so she can watch big brother after dark and you will rarely have to worry about wife ack again.

Now that's good  :D

Offline uptown

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Re: Hopefully back like it was?
« Reply #19 on: April 06, 2008, 11:16:55 PM »
This is the first time i've ever heard of a moil putting things back like they were.  :O
Lighten up Francis

Offline BaDkaRmA158Th

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Re: Hopefully back like it was?
« Reply #20 on: April 06, 2008, 11:35:34 PM »
Drediock, why is it so important the master sound be under 3/4th?
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Offline doc1kelley

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Re: Hopefully back like it was?
« Reply #21 on: April 07, 2008, 09:45:32 AM »
Drediock, why is it so important the master sound be under 3/4th?
I think he really meant that the sound hardware acceleration should be 3/4.  You can click your sound icon and select adjust audio properties/speaker settings/select the advanced tab and you will see speakers/performance.  Select performance and you will see a hardware acceleration slider bar and set it to 3/4 acceleration.

Hope this helps...

      Jay
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Offline Xasthur

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Re: Hopefully back like it was?
« Reply #22 on: April 07, 2008, 12:33:19 PM »
Drediock, why is it so important the master sound be under 3/4th?

If 'clipping' causes a FR hit then reducing the computer's volume output volume would eliminate the clipping. Simply turning your speakers up would regain any volume lost and thus you would notice no difference.

That's iff said clipping of the soundcard causes a FR hit.
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Offline DREDIOCK

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Re: Hopefully back like it was?
« Reply #23 on: April 07, 2008, 09:56:50 PM »
I think he really meant that the sound hardware acceleration should be 3/4.  You can click your sound icon and select adjust audio properties/speaker settings/select the advanced tab and you will see speakers/performance.  Select performance and you will see a hardware acceleration slider bar and set it to 3/4 acceleration.

Hope this helps...

      Jay
    awDoc1

My bad.
thats exactly what I meant.

Why?
As Oddball said.

"Hey man. I just drive em. I dont know what makes them work."  ;)
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Offline RedTop

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Re: Hopefully back like it was?
« Reply #24 on: April 07, 2008, 09:59:51 PM »
You can say that again!

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Offline Lye-El

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Re: Hopefully back like it was?
« Reply #25 on: April 08, 2008, 12:05:02 PM »

Ostwind gunner head position can now be raised.



Excellent!


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline DCCBOSS

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Re: Hopefully back like it was?
« Reply #26 on: April 08, 2008, 12:49:23 PM »
We've been working on a more comprehensive patch for version 2.12.  We expected to have it out this week but it's taken longer than expected and we now plan to release it early next week.  Here's the list of changes and fixes so far.

Changed auto-takeoff to not over-control on planes with nose wheel steering.
Fixed a weapon select bug that required multiple presses of the backspace key to cycle though some weapon loadouts.
Increased tracer ratio on fleet 40mm and 20mm positions.
Ostwind, Wirblewind, and LVTA4 turrets now display their rotation correctly to other players.
Ostwind hangar label now only shows 1 37mm cannon.
Fixed a F4U-1C damage bug that caused fuel leaks out of a bogus fuel tank.
Fixed a damage bug in the Ju 88 that wasn’t removing bombs or oil leaks when the wing was ripped off.
Ta 152 E6B engine settings now reads in the correct units.
Adjusted lift and drag attributes of the P-39 flaps.
Decreased lethality of auto flak bursts.
Increased lethality on the P-39's 37mm cannon.
Fixed a number instrument issues with the La-5FN and La-7.
P-39Q gunsight is now properly aligned.
When viewing another player’s SdKfz 251, it no longer floats slightly off the ground.
Fixed a Ta 152 gunsight sorting issue.
P-39Q fuel leaks were reversed.
You can now see the projectile fired from the destroyer's 5" guns.
Ta 152 gear no longer show up in the shadow when retracted.
Ostwind gunner head position can now be raised.
Ta 152 center rack is displayed when external fuel is loaded.
Default head positions for the guns on the SdKfz 251 now look through the sights.
P-39 total fuel gauge is now properly aligned with the instrument face.
Ostwind and Wirbelwind now display different identifying icons at close range.
Changed the shape of the Ta 152 air intake.
Fixed a bug in the P-39s that caused a frame rate hit when you’re inside the cockpit.
AI planes with fixed gear are now properly displayed in offline missions.
Fixed display bugs in the B5N and C-47’s tailwheel shadows.
FM2 had some remnant polygons when the wings were destroyed.
B-24 texture is now displayed correctly at the lowest level of detail.
Fixed an invisible polygon in the LVT-A4.
Fixed a bug that caused M8 wheels to sometimes be seen from the inside of the vehicle.
Fixed some issues with the movement of the Ta 152’s rudder pedals and control stick.
Optimized how hit sprites are loaded and changed the texture size of the sprites.
Bases no longer continue to flash when an attacking player is disconnected.


Thank You  <S>


Thos look great but I was wondering about the T-34 gun sight alignment.

DCCBOSS
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