Author Topic: War Adjustment Idea  (Read 488 times)

Offline republic

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War Adjustment Idea
« on: January 31, 2008, 02:20:16 PM »
The planeset is imbalanced.  Allies have Spit9's everywhere and we have G2's in a handful of locations.  When we had to choose between the 190 and the F4 our  fate was sealed.  Either be bombed to death if we chose the F4, or be outclassed in fighter engagements if we chose the 190.

The allies have no GV's, nothing to defend their bases from being vulched, and absolutely nothing to counter the panzer (on the ground anyhow).  I don't know the allied choices, so I'm not sure what you might be missing out on....

So...I have an idea that might make more sense...

How about the next time we try this war thing...we do like this.  We progress the war beginning in 1939.  Round 1 1939, Round 2 1940 etc.

Both sides get all the vehicles and airframes that came out the current year of the round.  Admins assign objectives, when objectives are met perkpoints are given as in the MA when one side wins the war.  The admins tell us when to login to get our perkies (in our own private forums of course) and everyone logged on at that time gets perkies.  Planes from the next year/round are then purchasable with those perkies.

This gives each player some bit of control, removes the burden from the CO's that currently have to miser away deployment points, gives the enemy less ability to cripple the entire opposing force...etc.

What say ye?
P-47 pilot

Offline crockett

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War Adjustment Idea
« Reply #1 on: January 31, 2008, 03:17:32 PM »
While I don't disagree with what you are proposing, I think it might cause it's own set of issues. If we had all the aircraft and GV's at each stage, what planing or strategy would we have left other than base captures?  

It would be the same as MW or EW except it's AvA. There would be no cause and effect of making a bad choice and far less strategy involved. I'm still not sure how the points system works in here, but maybe the answer is to allow "redeployment" of a specific aircraft @ 50% of the point cost.

So lets say you had a G2 deployment 5 sectors back from the current5 front lines. Using 0.5 of a point would allow you to relocate that G2 to a new base closer to the front lines. However you would lose the original deployment location rather than just add a new one.

If you used a full 1 point you get a totally new deployment location which is how it works right now I believe.

As it sits now, each team IMO has clear advantages in certain aspects of this war it's up to your team to use those advantages to your favor. The problem I see on the Axis side is you guys are not playing to your advantages.
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Offline republic

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War Adjustment Idea
« Reply #2 on: January 31, 2008, 03:39:10 PM »
The interesting part of the perk idea is that each person would have some control over their points.  This would translate into each squad having specific control of how they use the rewards given to them each round.

An alternative would be to give all the planes in the previous 'pick' the next round.

Round 2 you must pick between 109F or 190A5.  You choose 190-A5.  Round 3 you automatically get the 109F that you were offered in round 2, but now you get to choose between 109G2 109G6 109A8.  You pick 109G2.  Round 4 you get 109G6 109A8 and then you pick from a new set.

The current method of picking and choosing only certain airframes from each era is problematic, and leaves gaping holes (especially for the Axis).
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Offline FrodeMk3

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War Adjustment Idea
« Reply #3 on: January 31, 2008, 05:11:17 PM »
That's not really a bad idea, Republic. It would work better if we had more aircraft in AH that filled the holes' in the planeset, especially EW and MW(The allies' would have more choices, for example, but they wouldn't all be spits' and hurris'; You might have to fly something like a Gloster Gladiator).

I think if AH had a complete planeset, your idea would work ok. The real problem with the setup is having to use substitution's, Like our current Pnzr. IVH. It didn't come out until Mid-late '43 with the add-on armor. We need early-war GV's like Matilda's, Pnzr. III's, IVD's, Italian M13/47's, Crusaders, Valentines', M-3 Lee's, etc. for the GV ground game to come close to what we are trying for in the AvA....

I hate to sound like I'm slamming HTC for this, It's really my only big complaint with AH right now. We just need more stuff, especially if the MA arena's are gonna be divied' up by period. This of course, also benefits' the AvA and scenario's, as well.

Offline crockett

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War Adjustment Idea
« Reply #4 on: January 31, 2008, 05:37:40 PM »
Quote
Originally posted by FrodeMk3
I think if AH had a complete planeset, your idea would work ok. The real problem with the setup is having to use substitution's, Like our current Pnzr. IVH. It didn't come out until Mid-late '43 with the add-on armor. We need early-war GV's like Matilda's, Pnzr. III's, IVD's, Italian M13/47's, Crusaders, Valentines', M-3 Lee's, etc. for the GV ground game to come close to what we are trying for in the AvA....


I'm waiting for the British SAS uber willies Jeep that had five .50 cal machine guns. It was designed to do ambushes on German airfields. The idea was to run down the middle of the runway shooting the planes to shreds.

:rofl I could only imagine the calls to "perk the jeep"

Quote
I hate to sound like I'm slamming HTC for this, It's really my only big complaint with AH right now. We just need more stuff, especially if the MA arena's are gonna be divied' up by period. This of course, also benefits' the AvA and scenario's, as well.


Same here I'd really love to see the GV end of the game get a few more early war tanks. I still can't believe we can't get a "standard" Sherman. The only thing HTC would need to do is maybe change the armor setting and change the ammo load out on the one we have now.
« Last Edit: January 31, 2008, 05:41:21 PM by crockett »
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Offline whiteman

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War Adjustment Idea
« Reply #5 on: January 31, 2008, 05:40:32 PM »
Quote
Originally posted by crockett
I'm waiting for the British SAS uber willies Jeep that had five .50 cal machine guns. It was designed to do ambushes on German airfields. The idea was to run down the middle of the runway shooting the planes to shreds.

:rofl I couldn't only imagine the calls to "perk the jeep"


Funny, my brother and i thought that would make an interesting ride to kill troops in town or vbase or cap a deacked airfield.

Offline E25280

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War Adjustment Idea
« Reply #6 on: January 31, 2008, 07:41:12 PM »
Quote
Originally posted by crockett
I'm waiting for the British SAS uber willies Jeep that had five .50 cal machine guns.
I think the SAS jeeps normally carried .30cal Vickers and possibly Lewis guns.  I think you would be hard pressed to find 5 .50cals on any jeep.
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Offline Chapel

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War Adjustment Idea
« Reply #7 on: January 31, 2008, 08:41:17 PM »
I like the fact that commanders have some "choices" to make regarding the war. Where to deploy, what to chose in deployment. There's a bit of Gambling and the other side either counters your gamble, or they have a slight disadvantage.

Either way, by NO means is either side supremely advantaged. You just have to play to your strengths, and your opponents weakness.

There's also a really dominant effort to keep certain aspects hidden. What you chose, where you deployed it, how to best "cripple" the other side.
It's made this adventure pretty fun.
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Offline FrodeMk3

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War Adjustment Idea
« Reply #8 on: January 31, 2008, 09:05:02 PM »
Quote
Originally posted by Chapel
I like the fact that commanders have some "choices" to make regarding the war. Where to deploy, what to chose in deployment. There's a bit of Gambling and the other side either counters your gamble, or they have a slight disadvantage.

Either way, by NO means is either side supremely advantaged. You just have to play to your strengths, and your opponents weakness.

There's also a really dominant effort to keep certain aspects hidden. What you chose, where you deployed it, how to best "cripple" the other side.
It's made this adventure pretty fun.


It has, Chapel-it has made the AvA really unique. To that end, even in my attempts' to balance the sides, I have endevoured to keep those secrets side-specific. No jumping back and forth to kill CV's. No telling where limited aircraft may up.

Actually, I wish that there was a way that numbers' on both sides' could stay consistently even, thereby allowing me to stay on one side, as well. However, the laws' of reality dictate otherwise...

Offline crockett

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War Adjustment Idea
« Reply #9 on: January 31, 2008, 09:31:57 PM »
Quote
Originally posted by E25280
I think the SAS jeeps normally carried .30cal Vickers and possibly Lewis guns.  I think you would be hard pressed to find 5 .50cals on any jeep.


They were custom Jeeps used by the British Special Forces or what ever they called them in WW2. The program I watched said it was the SAS.

The Jeep was made for one specific type of mission. They would run in a group of 3 jeeps and run down the German air strips attempting to shoot up as many air craft as possible then run like hell.

actually I just did a quick google search.. seems they were fairly sucessful..

"Their first successful raid soon followed on 17th November 1941, when two groups destroyed 61 aircraft at two airfields. Another raid was launched soon after; this time twenty seven were destroyed. By July 1942 the regiment had 15 specially modified jeeps in action in North Africa."

source..
http://ourworld.compuserve.com/homepages/jeep_man/sasjeep.htm



picture album
http://ourworld.compuserve.com/homepages/jeep_man/sasjalb.htm

The show I watched I thought said they were .50 cals but this page says Browning's and  Vickers K's which are .303's.

"The jeeps were heavily armed with combinations of both Browning and Vickers K machine guns"

btw sorry for side tracking the topic..
« Last Edit: January 31, 2008, 09:36:53 PM by crockett »
"strafing"

Offline crockett

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War Adjustment Idea
« Reply #10 on: January 31, 2008, 09:40:12 PM »
Quote
Originally posted by Chapel
I like the fact that commanders have some "choices" to make regarding the war. Where to deploy, what to chose in deployment. There's a bit of Gambling and the other side either counters your gamble, or they have a slight disadvantage.

Either way, by NO means is either side supremely advantaged. You just have to play to your strengths, and your opponents weakness.

There's also a really dominant effort to keep certain aspects hidden. What you chose, where you deployed it, how to best "cripple" the other side.
It's made this adventure pretty fun.


Yep I totally agree with this. I think having to pick the aircraft make it a bit more realistic and challenging.
"strafing"

Offline Chapel

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War Adjustment Idea
« Reply #11 on: January 31, 2008, 10:40:57 PM »
Unfortunately, no matter what the rules, or how anything and everything works....

You will ALWAYS, and I mean ALWAYS have times when one side will be outnumbered. That's just the reality of online gaming. Unless they set code that forces you to join a side (Don't ever do this) to balance, it's just a reality you have to accept.

Things tend to even out in the end the way they should.
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Offline angelsandair

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Re: War Adjustment Idea
« Reply #12 on: February 01, 2008, 12:04:02 AM »
Quote
Originally posted by republic
The planeset is imbalanced.  Allies have Spit9's everywhere and we have G2's in a handful of locations.  When we had to choose between the 190 and the F4 our  fate was sealed.  Either be bombed to death if we chose the F4, or be outclassed in fighter engagements if we chose the 190.

The allies have no GV's, nothing to defend their bases from being vulched, and absolutely nothing to counter the panzer (on the ground anyhow).  I don't know the allied choices, so I'm not sure what you might be missing out on....

So...I have an idea that might make more sense...

How about the next time we try this war thing...we do like this.  We progress the war beginning in 1939.  Round 1 1939, Round 2 1940 etc.

Both sides get all the vehicles and airframes that came out the current year of the round.  Admins assign objectives, when objectives are met perkpoints are given as in the MA when one side wins the war.  The admins tell us when to login to get our perkies (in our own private forums of course) and everyone logged on at that time gets perkies.  Planes from the next year/round are then purchasable with those perkies.

This gives each player some bit of control, removes the burden from the CO's that currently have to miser away deployment points, gives the enemy less ability to cripple the entire opposing force...etc.

What say ye?


Well no offense but the AvA is prolly NOT supposed to seem like Early, Mid, or Late War arenas. I think the point is to adapt and overcome. Maybe having the spit-9 is a bit too much, but the 190 can outrun it no time. Chances are anyways, people in 190s will be at like 15k diving on ppl in spits. And dont forget the axis still have the cruddy 109-E, if you have to, use that. O and the carriers can take off 109-G6s.:aok
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Offline captain1ma

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War Adjustment Idea
« Reply #13 on: February 01, 2008, 07:00:23 AM »
i think that the point of this whole war thing is to only have aircraft to choose from, from that particular period in time. im not a rocket scientist on history but if a plane didnt come out til late in the war, why would you have it available in the early part. people should just play the game to their strengths and weaknessess. if we get beat at our own game so be it. personally ill just keep upping til i get better. its a simulation, so lets simulate!! if the allied didnt have jeeps, bummer, if we dont have 109g's or 110's, bummer. work with what you have, thats the point of this. if we all work as a team, we can pull things off!! thats the point. doesnt matter what kind of aircraft. spits were fast but not indestructable. 190's were fast but also not indestructable. work with the parameters that the hitech creations gods have put forth and use them to your advantage. my 2 cents

Offline heythere

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War Adjustment Idea
« Reply #14 on: February 01, 2008, 07:57:12 AM »
do you mean the spit14 for the allieds?  I thinking that is a mistake at this point.  it's just funny how all of the mistakes favor the allied side.