Author Topic: ANTI-AIR FOR AIRSTRIPS  (Read 379 times)

Offline SKYGUNS

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ANTI-AIR FOR AIRSTRIPS
« on: April 15, 2008, 11:52:08 PM »
88mm anti air for the airfields, iv noticed that we only have a close range defence agenced fighters, but wat about the high alt bombers?

Offline angelsandair

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #1 on: April 15, 2008, 11:53:44 PM »
Yea, thats a good idea, but they would have to shoot sorta slow. That way everyone doesnt just take them up to kill the low alt fighters.
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Offline SKYGUNS

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #2 on: April 15, 2008, 11:56:42 PM »
oh ya slow enough to be ok but fast enough to be lethal

Offline whiteman

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #3 on: April 16, 2008, 04:01:41 AM »
how about only on the large airfields and strats??

Offline croduh

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #4 on: April 16, 2008, 04:18:15 AM »
We already had 88s at fields.They were taken away.

Offline Arlo

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #5 on: April 16, 2008, 04:21:35 AM »
Because ... puffy ack everywhere was a real pita for everyone. Not just the guys getting popped practically every sortie near anything red but the friendly's fps were taking hits, as well.

Offline Hazard69

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #6 on: April 16, 2008, 05:48:50 AM »
I think we need manned puffies! :aok One per small field, two for medium, and four for large.
                                           BUT
Do not give them the proximity fuse they have now on CV guns. Instead limit them to a time delay fuse set to travel the distance indicated on the selected con's icon when fired. Think itll make it slightly harder to aim the damn things.
« Last Edit: April 16, 2008, 05:50:25 AM by Hazard69 »
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Offline SectorNine50

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Re: ANTI-AIR FOR AIRSTRIPS
« Reply #7 on: April 16, 2008, 07:03:51 AM »
I think that would be a bit overpowering IMHO.
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