I'm not a skinner and I feel a little guilty saying this but;
The cowl flaps/panel lines make the cowl flaps look artificial, is there a way to change that? Or is the nose textures stretched too much to do so?
I apologize, I hate to criticize your work.
Wow I somehow missed this horrible and uncalled for attack upon my skins. I am crushed beyond words at your baseless and unfounded attack.
![Cry :cry](http://bbs.hitechcreations.com/smf/Smileys/default/cry.gif)
We all know you only see these things from behind and through gun smoke, why can you not let it go.
![Sad :(](http://bbs.hitechcreations.com/smf/Smileys/default/frown1.gif)
Ok enough fun.
![Thumbs UP! :aok](http://bbs.hitechcreations.com/smf/Smileys/default/thumbsup.gif)
Seriously lets look at what we have and let me explain what you are seeing. The 3D model of the TA152 has a closed cowling. I believe it would be open somewhat during flight at some stages. I am attempting to create a 3D effect at the cowling. See the picture below. I made the panel lines of the cowl flair a bit as they got near the rear. Also there is some oil staining there as well.
Thanks for caring enough to post Del. Cheers!