Your just missing the point deja.
Dueling arena fields at the top are 25 miles or less apart. When you and your opponent up from fields there, it takes about 1 -2 min. to be within dot con of each other. That's about a instant if not more than the TA. Besides, TA has a problem of vulchers on the runway, not so in Dueling arena.
Limiting plane choices? You missed the point again, for ONE duel, yes, mission number 1 on the board has only Spits and 109's (Thank God! Nothing worse than having a good furball when suddenly a Chog swoops in and takes everyone out!) Flight 2 has Chogs and N1K's (hey, its a 2 vs 2, perfect!) Flight 3 has 6 participants and is awaiting 2 more, it has LA7's vs 109G10's, looks like its gonna NOT wait for 2 more and start with 6 only (3 vs 3)...the idea is, its more controlled environment than the TA...the users have an easy to use menu to select the furball they want without having to 'build' a mission.
I might add the interface can be relatively simple:
PLANETYPE <SELECT>(Clickable box)<accept button>
OPPONENT <SELECT>(Clickable box)
FIELD<SELECT>(Clickable box)
NUMBER <selectable showing 2,4,6,8,16>
AIRSTART OR GROUND LAUNCH?<SELECT>(Clickable box)
AUTOLAUNCH WHEN FULL?(YES,NO)
[This message has been edited by Ripsnort (edited 04-10-2001).]