Originally posted by flakbait:
You want to be able to control the rise of the rounds, yet expect them to actually hit the same point on the gun sight? Can't be done without re-doing EVERY gun sight that's been made.
Why would that be? You're looking so hard for a reason to make it not work that you're not seeing how it could work. If you like your custom sights (I don't), then you stick to coupled convergence and elevation. I'm asking for an option to decouple them.
On top of that you'd get a LOT of people screaming to undo it as historically you couldn't change the rise of the rounds by much.
[/b]
If you can cant 4-20mms high enough to merge vertically at a point above the aircraft water line 750 yards downrange, then at 200 yards, they'll hit even higher, but spread apart horizontally. I'm asking for the 750 yard vertical cant, while allowing for horizontal convergence at 200. I'll make my own sight to deal with it.
It'd be like introducing full blown engine management.
[/b]
You've already got prop-pitch and fuel management, but no one's squeaking about that. It's because they have *Defaults* that you can use so you don't have to worry about it. Prop-pitch defaults to max RPM, fuel-tanks default to automatic switching. For my gunsight idea, the default is as it is today, with the option to split.
Too many people would be against it, and the newbies won't be helped one bit.
[/QUOTE]
You're one. The newbies can't hit squat in a turn-fight at 150 yards because they can't pull enough lead. Canting the guns up will help compensate for the extra lead needed while loading the airframe.
You can be against it, but with the default behavior being coupled elevation and convergence, you won't even notice: just like you don't notice that you have prop-pitch and fuel tank control.