Author Topic: Question for pyro: how hard are variants?  (Read 830 times)

Offline Zigrat

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Question for pyro: how hard are variants?
« on: October 25, 2000, 01:08:00 AM »
You did several variants with the Bf-109 series, and I think they are great! My question is, how hard/difficult are they to do?

Seems like for the time being, we might be happier with the pace of aircraft production if just focused on variant additions as opposed to all new airplanes.. I am thinking like the

Bf-109 E4
Spitfire Mk 1
Ju-88 C4
FW-190 F8
A6M2
F4u-1A
P-47 C
P-51 B
B-17 F (olive drab!)
P-38 F

well thats all i can think of for now  

[This message has been edited by Zigrat (edited 10-25-2000).]

Offline juzz

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Question for pyro: how hard are variants?
« Reply #1 on: October 25, 2000, 01:17:00 AM »
A5M has nothing in common with A6M...

Offline Hooligan

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Question for pyro: how hard are variants?
« Reply #2 on: October 25, 2000, 01:29:00 AM »
F4U-1 birdcage, fixed wing version, Marine markings  .

Hooligan

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Question for pyro: how hard are variants?
« Reply #3 on: October 25, 2000, 01:48:00 AM »
Spitfire II and VIII And XVI too.  

A6M2 - the original Zeke.  Quite a bit lighter than A6M5.

P-51B performs a lot like P-51D.  How about Mustang Mk. Ia?  

Ju 88C-4 would be a bit more useful in the MA than C-6.

Offline juzz

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Question for pyro: how hard are variants?
« Reply #4 on: October 25, 2000, 04:46:00 AM »
No difference between Spitfire Mk I and Mk II really - the Mk II's were just made in a different factory. Unless by Mk I you're thinking 2-pitch prop and 87 octane...

Offline Purzel

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Question for pyro: how hard are variants?
« Reply #5 on: October 26, 2000, 05:54:00 AM »
Hi!

Well, i think the main problem is not only the 3-d-model ant paintjob. There is much more to do to tweak the FM right. These two things at first have nothing to do w each other - so u could take the model of a sheep and combine it with the p51-FM so it would be a rather fast sheep.  
And concerning the FM - its not enough to just add more power. The enginges have differences in weight, as has the armament. So u mainly have to do a more or less new FM, because all these things interact with the shape of the earlier AC. More Weihgt, sam Wing-surface - higher weight/cm^2 and stuff.
And then u have to find believable sources to find out how this thing really was to fly. That will be a problem for any rare type especially. And I suppose for people like Pyro and a big part of this community it is not enought to estimate how it could have been but read at least 2 or 3 different test-flight-reports on how this thing really handeled.

After all - i dont think it is much easier to do a variant of an existing plane than a completely new plane. And U should consider: when u do a variant - u already have a more or less similar AC in the Arena - it must be somehow different to the existing one but still be somehow the same...

OK, enough for now. But I think it is a good idea to add a few earlier planes.



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CU

Purzel

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Offline -lynx-

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Question for pyro: how hard are variants?
« Reply #6 on: October 26, 2000, 10:37:00 AM »
funked - I thought Mustang MkIa was a RAF designation for 51B?

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lynx
13 Sqn RAF

Offline Karnak

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Question for pyro: how hard are variants?
« Reply #7 on: October 26, 2000, 03:07:00 PM »
Juzz,
Spitfire MkII had a more powerful engine than the Spitfire MkIa.

Sisu
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Offline Replicant

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Question for pyro: how hard are variants?
« Reply #8 on: October 26, 2000, 05:19:00 PM »
Lynx, the Mustang IA is totally different to the P51B.  The IA had 4x20mm Hispano cannons!    P51B had 4x.50s I believe.  

 
The photo is of the 'Mustang IA' which was the RAF designation - it had 4x20mm Hispano (amount of rounds unknown). The USAAF requisitioned 57 of these back from the RAF and fitted them with cameras in the rear fuselage and used them as F-6As (sometimes referred to as P51-1s) for tactical reconnaissance (the RAF used them in a similar role within 'Army-Cooperation' squadrons (AC)). The standard RAF Mustang I had 4x.303s in wings, 2x.50cals in wings and 2x.50cals in lower nose.

Regards

'Nexx'
NEXX

Offline Pyro

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Question for pyro: how hard are variants?
« Reply #9 on: October 26, 2000, 10:10:00 PM »
Zigrat, it all depends on how much they have in common with the model we've already completed.  The more in common, the less we have to do with it.  This goes for both the modeling of the 3D shape and the planes characteristics.



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Offline juzz

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Question for pyro: how hard are variants?
« Reply #10 on: October 26, 2000, 11:49:00 PM »
P-51 = Mustang I, with 4x20mm = Ia
P-51A = Mustang II
P-51B/C = Mustang III
P-51D/K = Mustang IV

Merlin III: 990HP with 87 octane, +6.5lbs boost
Merlin XII: 1140HP with 100 octane, +9lbs boost

Yes it is more powerful - but only if you compare apples and oranges, so to speak.

Offline Jigster

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Question for pyro: how hard are variants?
« Reply #11 on: October 27, 2000, 01:48:00 PM »
How about something like a P-51K?


Drop the the thrust to correspond to the other prop, new paint job (Maybe Carson's?)

and bammo, an easy P-51 variant  

- Jig

Offline Sundog

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Question for pyro: how hard are variants?
« Reply #12 on: October 28, 2000, 08:16:00 PM »
BTW, the pic of the P-51 posted above has the Allison engine. I would really prefer the A-36A though (Practically the same plane, only add dive brakes...and I do mean dive brakes, not anti-compressibility flaps)

Get into a dogfight with that, go into a vertical dive and when the nme closes, pop the dive brakes and let em slide by  

Well, it would be great to have any early model Stang in here. But I think after they release 1.05, they should probably maybe build 1 new plane for the release after that with a bunch of variants of what is already here.

SD