ok, I hoped I could fix my framerate problem with all the good tips you can read on this board. But finally I am not able to fix it.
When I up a plane or a tank, I have framerates about 30. Then, after few minutes the screen kind of blinks (splitsecond) and then no movement at all. Seconds later movement begins very slowly. During this time the frame rate goes up to 200. Then suddenly the plane or tank speeds up. I mean, I am going really fast and frame rate is at 20 or so. After this its stuttering and no fun.
Here are my settings and the dxdiag protocol:
Vid settings:
Resolution: 1280x800
Field of view: auto (90)
Max Tex Size: 128
Anti-Aliasing: none
Grafik settings ingame:
Object detail: 50% (I tried less -> no improvement)
Ground detail range: 60% to the right (I tried less -> no improvement)
Other Skins disabled
Horizon disabled
Advanced settings: Detailed terrain checked. Everything else unchecked.
When detailed terrain unchecked, problem as descibed above is still there
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I dont know what you need from the system info, so I copied all.
Thx for any kind of help!
Regards
------------------
System Information
------------------
Time of this report: 7/30/2009, 18:30:15
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: German (Regional Setting: German)
System Manufacturer: Dell Inc.
System Model: Latitude D810
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) M processor 1.86GHz
Memory: 1024MB RAM
Page File: 345MB used, 3578MB available
Windows Dir: C:\WINDOWS
DX Version: DirectX 9.0c (4.09.0000.0904) -> I installed version 10, but its not showing!?
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI MOBILITY RADEON X300
Manufacturer: ATI Technologies Inc.
Chip type: ATI MOBILITY RADEON X300 (0x5460)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_5460&SUBSYS_200A1028&REV_00
Display Memory: 64.0 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor: (Standardmonitor)
Monitor Max Res:
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6568 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/6/2005 23:02:40, 227328 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: ati2mtag.sys
Mini VDD Date: 7/6/2005 23:02:18, 1132544 bytes
Device Identifier: {D7B71EE2-1720-11CF-306A-0000A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x5460
SubSys ID: 0x200A1028
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run