Author Topic: Blurry Skins and Gauges.  (Read 488 times)

Offline StokesAk

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Blurry Skins and Gauges.
« on: July 31, 2009, 02:06:08 AM »
My skins are blurry and so are my skins when i zoom out. They look great up close. Im running the HiRes texture pack at 1024.

DXDIAG:

------------------
System Information
------------------
Time of this report: 7/31/2009, 03:07:19
       Machine name: STOKES-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
           Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
       System Model: Satellite L505
               BIOS: InsydeH2O Version 1.10
          Processor: Intel(R) Core(TM)2 Duo CPU     T6400  @ 2.00GHz (2 CPUs), ~2.0GHz
             Memory: 2940MB RAM
          Page File: 1970MB used, 4116MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: Mobile Intel(R) 4 Series Express Chipset Family
     Manufacturer: Intel Corporation
        Chip type: Mobile Intel(R) 4 Series Express Chipset Family
         DAC type: Internal
       Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_FF101179&REV_07
   Display Memory: 1341 MB
 Dedicated Memory: 128 MB
    Shared Memory: 1213 MB
     Current Mode: 1366 x 768 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: igdumdx32.dll,igd10umd32.dll
   Driver Version: 7.15.0010.1670 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 3/3/2009 15:01:20, 536576 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B78E66-6902-11CF-4F74-1ADFA7C2CA35}
        Vendor ID: 0x8086
        Device ID: 0x2A42
        SubSys ID: 0xFF101179
      Revision ID: 0x0007
      Revision ID: 0x0007
      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
 Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
Strokes

Offline Delirium

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Re: Blurry Skins and Gauges.
« Reply #1 on: July 31, 2009, 02:22:46 AM »
I'm having a similar issue.

I tried turning my textures back to 512 and reinstalling the 1024 texture res pack. Nothing has worked in the Nvidia vid card settings either...
Delirium
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Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Yarbles

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Re: Blurry Skins and Gauges.
« Reply #2 on: July 31, 2009, 07:22:14 AM »
Yep my main issue now is blurry insruments.

The sea looks great though and makes me want to go for a swim and the land seems to be getting alot better to. Real eye candy for sure but I like to be able to read the instruments. I am sure it will come soon :pray
DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"

Offline hitech

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Re: Blurry Skins and Gauges.
« Reply #3 on: July 31, 2009, 09:05:12 AM »
This is fixed for next patch.

HiTech

Offline Krupinski

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Re: Blurry Skins and Gauges.
« Reply #4 on: July 31, 2009, 09:15:10 AM »
This is fixed for next patch.

HiTech

 :x

Offline gyrene81

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Re: Blurry Skins and Gauges.
« Reply #5 on: July 31, 2009, 09:17:48 AM »
I've been wearing reading glasses over my bifocals to see the gauges.

jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline ACE

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Re: Blurry Skins and Gauges.
« Reply #6 on: July 31, 2009, 09:19:54 AM »
trokes did you thype all that
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Offline StokesAk

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Re: Blurry Skins and Gauges.
« Reply #7 on: July 31, 2009, 10:09:16 AM »
Yes.......................














































No :noid
Strokes

Offline Anaxogoras

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Re: Blurry Skins and Gauges.
« Reply #8 on: July 31, 2009, 10:25:22 AM »
This is fixed for next patch.

HiTech

Great news, should be a sticky until the patch comes out.
gavagai
334th FS


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Offline Yeager

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Re: Blurry Skins and Gauges.
« Reply #9 on: July 31, 2009, 10:59:51 AM »
My skins are blurry and so are my skins

Something about this just made me smile :)
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline StokesAk

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Re: Blurry Skins and Gauges.
« Reply #10 on: July 31, 2009, 11:06:01 AM »
lol did i say that. Must have been 3am. I ment gauges.
Strokes

Offline Lye-El

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Re: Blurry Skins and Gauges.
« Reply #11 on: July 31, 2009, 04:09:01 PM »
This is fixed for next patch.

HiTech

 :aok


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Yarbles

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Re: Blurry Skins and Gauges.
« Reply #12 on: July 31, 2009, 04:22:15 PM »
This is fixed for next patch.

HiTech

Stop following me around fixing things you know Ill just find something else to moan about :D

DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"