Author Topic: SLI and how I got it to work in AHII  (Read 795 times)

Offline Chalenge

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SLI and how I got it to work in AHII
« on: September 20, 2009, 04:30:10 PM »
I have been using SLI for a long time now but its supposed to be broken with not only AHII but FSX also. NickN of the UTX utility for FSX wrote a configuration writeup on FSX to lay to rest what works and what doesnt. I was reading through that when I found that he thinks Nhancer is absolutely required for a card (Nvidia) to control antialiasing in FSX for example. I knew the opposite to be true in AHII so I set about experimenting for myself. When the recent series of patches and updates came out for AHII I discovered that setting everything to application controlled was the best way to work with my setup but then I got to wondering why I was using SLI at all! I mean it doesnt make sense that Nvidia would create SLI if it doesnt do anything because return customers would be nonexistent. So I wanted to find out how to make things work for the best.

FSX details include UTX (USA Canada and Europe all options active) and Ground Environment X and Active Sky Advanced (w/ X Graphics textures) over 500 airliners from WOAI all sliders set to max (except ground traffic which is 8%) and all aircraft shadows on at 1920x1200x32 bit. I have airlines and standard textures on one drive and photo-terrain on another (I sometimes use TileProxy also).

I started with FSX by setting the card to application controlled on everything and setting FSX for best appearance. Second I decided to try something new and go with 'Enhance the application setting' for Antialiasing mode whereas normally this was set to Application controlled. Next I set antialiasing to a minimal setting like 4x and noticed not much improvement but I wanted to see how far the card (in this case 8800GTs) could go. To my surprise the higher I moved antialiasing the higher the frame rate went (bear in mind FPS improvements in FSX are counted in single digits). Finally I ended up with SLI 32x and the highest frame rates I have ever had. In the end I think this 'Enhance the application setting' approach is the best way to go (also use Nvidia recommended (SLI) for performance mode) and make sure to set Texture filtering - Negative LOD bias to 'Clamp.'

When I set AHII to the exact same settings all video flashes and shimmering terrain and stutters disappeared. Now I have moved to the 295s and I have all AHII settings at maximum (textures and shadows) and frame rates remain at 59 and 60 (refresh rate).

I would like to have anyone else with an SLI setup try the same thing and report back their findings. I hope things improve as much for you as they did for me.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

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Re: SLI and how I got it to work in AHII
« Reply #1 on: September 20, 2009, 04:37:17 PM »
Recommended AHII profile settings:
Anisotropic filtering 4x
Antialiasing - Mode - Enhance the application setting
Antialiasing - Setting - SLI 32x
Maximum pre-rendered frames - (0)
Multi-display/mixed-GPU acceleration - Single display performance mode (unless you have multiple displays)
SLI performance mode NVIDIA recommended (SLI)
Texture filtering - Negative LOD bias - Clamp
Texture filtering - Quality - Quality
Vertical sync - Use the 3D application setting

... or adjust for max frame rates on antialiasing and filtering.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.