Yeah, I know.However I believe there's also some potential game-breaking bugs with it, too.
One problem with combat is that unlike Baldur's Gate and Neverwinter Nights, there's no such thing as "choke points" in this game. No matter how narrow your position, enemies can just push right through you to mob your mages (which once you cast one spell, the ENTIRE horde is going to do everything possible to do just that. I once counted SIX of 8-9 enemies chasing Morrigan around the area oblivious to the tanks whacking them in the back) or encircle your party. It's like there's no flag that tells the AI: Character A is standing in position B, so Character C is unable to occupy that same space.
I think I already posted my Redcliffe example. I had myself, Alistair, Sten and Morrigan take a position on the narrow wooden bridge right below the mill. The bridge is LITERALLY three characters wide, and I had my three melee fighters standing shoulder to shoulder in the front with Morrigan at the rear providing fire support. It didn't matter. Enemies could just push through as if the three melee fighters didn't exist, even though my three melee fighters were pressed so closely together that it would be IMPOSSIBLE for a man-sized creature to slip through, much less one that has to contend with three armored fighters--one with a shield and two with 2H swords.
It's like they put so much thought into the strategic use of spells and talents, that they entirely forgot that a HUGE part of the strategy of combat in games like this is managing the terrain.